Arma Reforger Script API
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GameAnimationUtils Interface Reference

Static Public Member Functions

static proto AnimationEventID RegisterAnimationEvent (string animationEventString)
 return -1 if operation was unsuccessful
 
static proto AnimationTagID RegisterAnimationTag (string animationTagString)
 Find or add AnimationTagID from provided string @Note: you should always cache and reuse returned id in order to reduce overhead return -1 if operation was unsuccessful.
 
static proto string GetEventString (AnimationEventID eventID)
 
static proto string GetTagString (AnimationTagID tagID)
 
static proto void AnimateColliders (IEntity entity)
 Animate entities colliders from current state of mesh object bones transformation.
 
static proto int FindMeshIndex (IEntity ent, string meshName)
 Searches for index of sub mesh with provided meshName return -1 in case failed.
 
static proto void ShowMesh (IEntity ent, int meshIndex, bool visible)
 Set visibility of sub mesh at specified index.
 

Member Function Documentation

◆ AnimateColliders()

static proto void GameAnimationUtils.AnimateColliders ( IEntity entity)
static

Animate entities colliders from current state of mesh object bones transformation.

◆ FindMeshIndex()

static proto int GameAnimationUtils.FindMeshIndex ( IEntity ent,
string meshName )
static

Searches for index of sub mesh with provided meshName return -1 in case failed.

◆ GetEventString()

static proto string GameAnimationUtils.GetEventString ( AnimationEventID eventID)
static

◆ GetTagString()

static proto string GameAnimationUtils.GetTagString ( AnimationTagID tagID)
static

◆ RegisterAnimationEvent()

static proto AnimationEventID GameAnimationUtils.RegisterAnimationEvent ( string animationEventString)
static

return -1 if operation was unsuccessful

◆ RegisterAnimationTag()

static proto AnimationTagID GameAnimationUtils.RegisterAnimationTag ( string animationTagString)
static

Find or add AnimationTagID from provided string @Note: you should always cache and reuse returned id in order to reduce overhead return -1 if operation was unsuccessful.

◆ ShowMesh()

static proto void GameAnimationUtils.ShowMesh ( IEntity ent,
int meshIndex,
bool visible )
static

Set visibility of sub mesh at specified index.


The documentation for this interface was generated from the following file: