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GameComponent Interface Reference
Inheritance diagram for GameComponent:
AICombatPropertiesComponent AIKnowledgeComponent ActionsPerformerComponent BaseActionsManagerComponent BaseAimingComponent BaseAnimPhysComponent BaseAttachmentSlotComponent BaseAutopilotHelperComponent BaseChatComponent BaseCommandHandlerComponent BaseCompartmentManagerComponent BaseControllerComponent BaseDoorComponent BaseEffectComponent BaseHUDComponent BaseInteractionHandlerComponent BaseLightManagerComponent BaseLoadoutClothComponent BaseLoadoutManagerComponent BaseMagazineComponent BaseMuzzleComponent BaseProjectileComponent BaseRadioComponent BaseSightsComponent BaseSlotComponent BaseStaminaComponent BaseWeaponComponent BaseWeaponManagerComponent BaseWeaponStatsManagerComponent CharacterIdentityComponent CharacterVicinityComponent CompartmentAccessComponent ControllersManagerComponent EventHandlerManagerComponent FactionAffiliationComponent FireModeManagerComponent FuelManagerComponent GameHierarchyComponent GamepadEffectsManagerComponent HelipadComponent HitZoneContainerComponent InventoryItemComponent InventoryStorageManagerComponent LadderComponent LongRangeSoundComponent MapDescriptorComponent NwkMovementComponent PerceivableComponent RadioBroadcastComponent RespawnComponent RespawnSystemComponent SCR_SpareTireComponent SignalsComponent SignalsManagerComponent SlotManagerComponent SocialComponent VehicleBaseSimulation VoNComponent

Public Member Functions

bool OnTicksOnRemoteProxy ()
 

Protected Member Functions

void OnDelete (IEntity owner)
 Called when Entity is being to be destroyed (deleted) or component to be deleted.
 

Member Function Documentation

◆ OnDelete()

void GameComponent.OnDelete ( IEntity owner)
protected

Called when Entity is being to be destroyed (deleted) or component to be deleted.

Parameters
ownerEntity which owns the component

Implemented in SCR_CoverageRadioComponent, SCR_MotorExhaustEffectGeneralComponent, SCR_PlaceableInventoryItemComponent, SCR_RespawnComponent, SCR_VehicleInventoryStorageManagerComponent, and VehicleControllerComponent.

◆ OnTicksOnRemoteProxy()

bool GameComponent.OnTicksOnRemoteProxy ( )

The documentation for this interface was generated from the following file: