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GameComponentClass Interface Reference
Inheritance diagram for GameComponentClass:
AICombatPropertiesComponentClass AIKnowledgeComponentClass ActionsPerformerComponentClass BaseActionsManagerComponentClass BaseAimingComponentClass BaseAnimPhysComponentClass BaseAttachmentSlotComponentClass BaseAutopilotHelperComponentClass BaseChatComponentClass BaseCommandHandlerComponentClass BaseCompartmentManagerComponentClass BaseControllerComponentClass BaseDoorComponentClass BaseEffectComponentClass BaseHUDComponentClass BaseInteractionHandlerComponentClass BaseLightManagerComponentClass BaseLoadoutClothComponentClass BaseLoadoutManagerComponentClass BaseMagazineComponentClass BaseMuzzleComponentClass BaseProjectileComponentClass BaseRadioComponentClass BaseSightsComponentClass BaseSlotComponentClass BaseStaminaComponentClass BaseWeaponComponentClass BaseWeaponManagerComponentClass BaseWeaponStatsManagerComponentClass CharacterIdentityComponentClass CharacterVicinityComponentClass CompartmentAccessComponentClass ControllersManagerComponentClass EventHandlerManagerComponentClass FactionAffiliationComponentClass FireModeManagerComponentClass FuelManagerComponentClass GameHierarchyComponentClass GamepadEffectsManagerComponentClass HelipadComponentClass HitZoneContainerComponentClass InventoryItemComponentClass InventoryStorageManagerComponentClass LadderComponentClass LongRangeSoundComponentClass MapDescriptorComponentClass NwkMovementComponentClass PerceivableComponentClass RadioBroadcastComponentClass RespawnComponentClass RespawnSystemComponentClass SCR_SpareTireComponentClass SignalsComponentClass SignalsManagerComponentClass SlotManagerComponentClass SocialComponentClass VehicleBaseSimulationClass VoNComponentClass

The documentation for this interface was generated from the following file: