◆ findEntity()
| void HelicopterCinematicTrack.findEntity |
( |
World | world | ) |
|
◆ OnApply()
| override void HelicopterCinematicTrack.OnApply |
( |
float | time | ) |
|
◆ OnInit()
| override void HelicopterCinematicTrack.OnInit |
( |
World | world | ) |
|
◆ pushForward()
| void HelicopterCinematicTrack.pushForward |
( |
| ) |
|
◆ m_bshootTurret
| bool HelicopterCinematicTrack.m_bshootTurret |
◆ m_bStartEngine
| bool HelicopterCinematicTrack.m_bStartEngine |
◆ m_fForwardIntensity
| float HelicopterCinematicTrack.m_fForwardIntensity |
◆ m_fMainRotorForce
| float HelicopterCinematicTrack.m_fMainRotorForce |
◆ m_fTailRotorForce
| float HelicopterCinematicTrack.m_fTailRotorForce |
◆ m_fThrottle
| float HelicopterCinematicTrack.m_fThrottle |
◆ m_sTurretInSlot
| string HelicopterCinematicTrack.m_sTurretInSlot |
The documentation for this interface was generated from the following file:
- Game/Cinematics/HelicopterCinematicTrack.c