Arma Reforger Script API
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HitZone Member List

This is the complete list of members for HitZone, including all inherited members.

ComputeEffectiveDamage(notnull BaseDamageContext damageContext, bool isDOT)HitZone
GetAllColliderNames(out notnull array< string > colliderNames)HitZone
GetBaseDamageMultiplier()HitZone
GetColliderDescriptorIndex(int colliderID)HitZone
GetColliderIDs(out notnull array< int > outIDs)HitZone
GetCriticalDamageThreshold()HitZone
GetDamageMultiplier(EDamageType dmgType)HitZone
GetDamageOverTime(EDamageType dmgType)HitZone
GetDamageReduction()HitZone
GetDamageState()HitZone
GetDamageStateThreshold(EDamageState damageState)HitZone
GetDamageThreshold()HitZone
GetHealth()HitZone
GetHealthScaled()HitZone
GetHitZoneContainer()HitZone
GetMaxHealth()HitZone
GetName()HitZone
GetNumColliderDescriptors()HitZone
GetPreviousDamageState()HitZone
HandleDamage(float damage, int damageType, IEntity instigator)HitZone
HasColliderNodes()HitZone
IsProxy()HitZone
OnDamage(notnull BaseDamageContext damageContext)HitZone
OnDamageStateChanged(EDamageState newState, EDamageState previousDamageState, bool isJIP)HitZoneprotected
OnHealthSet()HitZoneprotected
OnInit(IEntity pOwnerEntity, GenericComponent pManagerComponent)HitZone
OnMaxHealthChanged()HitZoneprotected
SetDamageOverTime(EDamageType dmgType, float dps)HitZone
SetHealth(float health)HitZone
SetHealthScaled(float health)HitZone
SetMaxHealth(float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE)HitZone
TryGetColliderDescription(IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID)HitZone
TryGetColliderDescriptionFromName(IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID)HitZone