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proto external bool | TryGetItemNodePositionInWidgetSpace (TNodeId nodeID, inout vector offsetLS[4], out vector posInWidget) |
| For currently rendered item - fetches provided nodeId (-1 for root) with provided offset and returns it's position in widget space.
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◆ TryGetItemNodePositionInWidgetSpace()
proto external bool ItemPreviewWidget.TryGetItemNodePositionInWidgetSpace |
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TNodeId |
nodeID, |
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inout vector |
offsetLS[4], |
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out vector |
posInWidget |
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) |
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For currently rendered item - fetches provided nodeId (-1 for root) with provided offset and returns it's position in widget space.
The documentation for this interface was generated from the following file:
- Game/generated/UI/ItemPreviewWidget.c