|
| override void | OnInit (World world) |
| |
| override void | OnApply (float time) |
| |
◆ OnApply()
| override void LightCinematicTrack.OnApply |
( |
float | time | ) |
|
◆ OnInit()
| override void LightCinematicTrack.OnInit |
( |
World | world | ) |
|
◆ m_bEnabled
| bool LightCinematicTrack.m_bEnabled |
◆ m_Color
| ref Color LightCinematicTrack.m_Color |
◆ m_fLV
| float LightCinematicTrack.m_fLV |
◆ m_fRadius
| float LightCinematicTrack.m_fRadius |
The documentation for this interface was generated from the following file:
- Game/Cinematics/LightCinematicTrack.c