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override void | OnInit (World world) |
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override void | OnApply (float time) |
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◆ OnApply()
override void LightCinematicTrack.OnApply |
( |
float | time | ) |
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◆ OnInit()
override void LightCinematicTrack.OnInit |
( |
World | world | ) |
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◆ m_bEnabled
bool LightCinematicTrack.m_bEnabled |
◆ m_Color
ref Color LightCinematicTrack.m_Color |
◆ m_fLV
float LightCinematicTrack.m_fLV |
◆ m_fRadius
float LightCinematicTrack.m_fRadius |
The documentation for this interface was generated from the following file:
- Game/Cinematics/LightCinematicTrack.c