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| proto external bool | IsTileLoaded (vector wPos) |
| | Check if navmesh tile is loaded in or not.
|
| |
| proto external bool | IsTileValid (vector wPos) |
| | Check if navmesh tile is valid for using.
|
| |
| proto external bool | IsTileRequested (vector wPos) |
| | Check if navmesh tile is requested.
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| |
| proto external bool | LoadTileIn (vector wPos) |
| | WARNING: This can take many (even 100+) frames.
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| |
| proto external bool | GetReachablePoint (vector originPoint, float distance, vector outPosition) |
| | Get point on navmesh that is reachable from the origin.
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| |
◆ GetReachablePoint()
| proto external bool NavmeshWorldComponent.GetReachablePoint |
( |
vector | originPoint, |
|
|
float | distance, |
|
|
vector | outPosition ) |
Get point on navmesh that is reachable from the origin.
- Parameters
-
| originPoint | point from which to count |
| distance | distance to check |
| outPosition | reachable position out |
- Returns
- true if success, false if origin point isn't close enough to navmesh.
◆ IsTileLoaded()
| proto external bool NavmeshWorldComponent.IsTileLoaded |
( |
vector | wPos | ) |
|
Check if navmesh tile is loaded in or not.
- Parameters
-
| wPos | Tile pos in world coord space. |
- Returns
- true if not using streaming navmesh or if tile is loaded, false otherwise
◆ IsTileRequested()
| proto external bool NavmeshWorldComponent.IsTileRequested |
( |
vector | wPos | ) |
|
Check if navmesh tile is requested.
- Parameters
-
| wPos | Tile pos in world coord space. |
- Returns
- true if tile is requested, false otherwise
◆ IsTileValid()
| proto external bool NavmeshWorldComponent.IsTileValid |
( |
vector | wPos | ) |
|
Check if navmesh tile is valid for using.
- Parameters
-
| wPos | Tile pos in world coord space. |
- Returns
- true if tile is valid, false otherwise
◆ LoadTileIn()
| proto external bool NavmeshWorldComponent.LoadTileIn |
( |
vector | wPos | ) |
|
WARNING: This can take many (even 100+) frames.
- Parameters
-
| wPos | Tile pos in world coord space. |
- Returns
- false when tile cannot be loaded or not using streamable navmesh, true if it can
The documentation for this interface was generated from the following file:
- Game/generated/AI/NavmeshWorldComponent.c