◆ IsScripted()
| proto external bool PersistenceConfig.IsScripted |
( |
| ) |
|
True if this config instance was modified and applied via SetConfig on the PersistenceSystem.
◆ m_bSelfDelete
| bool PersistenceConfig.m_bSelfDelete |
Delete the persistent record when the instance is destructed in playmode.
◆ m_Collection
What collection this will be put in.
◆ m_eSaveMask
Chose on which save types this configuration will activate.
The documentation for this interface was generated from the following file:
- Game/generated/Systems/Persistence/Config/PersistenceConfig.c