◆ Generate()
◆ GetFlags()
Get type/flags of persistence id.
◆ GetHiveId()
| static proto int PersistenceIdUtils.GetHiveId |
( |
UUID | uuid | ) |
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static |
Get the hive the ID was generated on - 0 by default if no hive is setup.
◆ GetSequence()
| static proto int PersistenceIdUtils.GetSequence |
( |
UUID | uuid | ) |
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static |
Sequence number during the generation. Strictly for debug purposes only, as it is not predictable or reliable! For DYNAMIC_ENTITY only!
◆ GetUnixTime()
| static proto int PersistenceIdUtils.GetUnixTime |
( |
UUID | uuid | ) |
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static |
Get the approximate time the ID was created (+- 1 second). For DYNAMIC_ENTITY only!
The documentation for this interface was generated from the following file:
- Game/generated/Systems/Persistence/PersistenceIdUtils.c