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| proto void | PersistenceStatusCallback (PersistenceStatusDelegate delegate=null, Managed context=null) |
| | Callbacks can be inherited to implement OnResult or constructed by passing a function to handle it with the same parameters.
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| proto external bool | InvokeDelegate (EPersistenceStatusCode statusCode, Managed context=null) |
| | Invoke the delegate assigned to this callback. Returns false if there is none. To be used from OnResult.
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◆ PersistenceStatusCallback()
| proto void PersistenceStatusCallback.PersistenceStatusCallback |
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PersistenceStatusDelegate | delegate = null, |
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Managed | context = null ) |
Callbacks can be inherited to implement OnResult or constructed by passing a function to handle it with the same parameters.
◆ InvokeDelegate()
| proto external bool PersistenceStatusCallback.InvokeDelegate |
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EPersistenceStatusCode | statusCode, |
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Managed | context = null ) |
Invoke the delegate assigned to this callback. Returns false if there is none. To be used from OnResult.
◆ OnResult()
Will use the delegate passed to constructor if not implemented.
- Parameters
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| statusCode | The result status. OK as expected result, anything else needs handling / logging / throwing errors. |
| context | The optional context instance passed to constructor. |
The documentation for this interface was generated from the following file:
- Game/generated/Systems/Persistence/PersistenceStatusCallback.c