◆ findEntity()
      
        
          | void PhysicsCinematicTrack.findEntity  | 
          ( | 
          World |           world | ) | 
           | 
        
      
 
 
◆ OnApply()
      
        
          | override void PhysicsCinematicTrack.OnApply  | 
          ( | 
          float |           time | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void PhysicsCinematicTrack.OnInit  | 
          ( | 
          World |           world | ) | 
           | 
        
      
 
 
◆ playImpulse()
      
        
          | void PhysicsCinematicTrack.playImpulse  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_angularVelocity
      
        
          | vector PhysicsCinematicTrack.m_angularVelocity | 
        
      
 
 
◆ m_velocity
      
        
          | vector PhysicsCinematicTrack.m_velocity | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Cinematics/PhysicsCinematicTrack.c