◆ findEntity()
void PhysicsCinematicTrack.findEntity |
( |
World |
world | ) |
|
◆ OnApply()
override void PhysicsCinematicTrack.OnApply |
( |
float |
time | ) |
|
◆ OnInit()
override void PhysicsCinematicTrack.OnInit |
( |
World |
world | ) |
|
◆ playImpulse()
void PhysicsCinematicTrack.playImpulse |
( |
| ) |
|
◆ m_angularVelocity
vector PhysicsCinematicTrack.m_angularVelocity |
◆ m_velocity
vector PhysicsCinematicTrack.m_velocity |
The documentation for this interface was generated from the following file:
- Game/Cinematics/PhysicsCinematicTrack.c