| 
| bool  | IsEntityInside (IEntity entity) | 
|   | Performs a check on a given 'entity' and returns 'true' when it's inside the area, 'false' otherwise.  
  | 
|   | 
| bool  | IsPosInside (vector pos) | 
|   | Performs a check on a given map position 'pos' and returns 'true' when it's inside the area, 'false' otherwise.  
  | 
|   | 
| override void  | EOnFrame (IEntity owner, float timeSlice) | 
|   | For Debug purposes only, needs to have EntityEvent.FRAME enabled.  
  | 
|   | 
| override void  | EOnInit (IEntity owner) | 
|   | 
| bool  | LoadPolyline () | 
|   | Load Polyline from child.  
  | 
|   | 
| void  | PolylineArea (IEntitySource src, IEntity parent) | 
|   | 
| void  | ~PolylineArea () | 
|   | 
◆ PolylineArea()
      
        
          | void PolylineArea.PolylineArea  | 
          ( | 
          IEntitySource |           src,  | 
        
        
           | 
           | 
          IEntity |           parent ) | 
        
      
 
 
◆ ~PolylineArea()
      
        
          | void PolylineArea.~PolylineArea  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ EOnFrame()
      
        
          | override void PolylineArea.EOnFrame  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          float |           timeSlice ) | 
        
      
 
For Debug purposes only, needs to have EntityEvent.FRAME enabled. 
 
 
◆ EOnInit()
      
        
          | override void PolylineArea.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ IsEntityInside()
      
        
          | bool PolylineArea.IsEntityInside  | 
          ( | 
          IEntity |           entity | ) | 
           | 
        
      
 
Performs a check on a given 'entity' and returns 'true' when it's inside the area, 'false' otherwise. 
 
 
◆ IsPosInside()
      
        
          | bool PolylineArea.IsPosInside  | 
          ( | 
          vector |           pos | ) | 
           | 
        
      
 
Performs a check on a given map position 'pos' and returns 'true' when it's inside the area, 'false' otherwise. 
 
 
◆ LoadPolyline()
      
        
          | bool PolylineArea.LoadPolyline  | 
          ( | 
           | ) | 
           | 
        
      
 
Load Polyline from child. 
 
 
◆ m_bDrawDebug
      
        
          | bool PolylineArea.m_bDrawDebug | 
        
      
 
 
◆ m_Points
      
        
          | ref array<float> PolylineArea.m_Points | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Entities/PolylineArea.c