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bool | IsEntityInside (IEntity entity) |
| Performs a check on a given 'entity' and returns 'true' when it's inside the area, 'false' otherwise.
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bool | IsPosInside (vector pos) |
| Performs a check on a given map position 'pos' and returns 'true' when it's inside the area, 'false' otherwise.
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override void | EOnFrame (IEntity owner, float timeSlice) |
| For Debug purposes only, needs to have EntityEvent.FRAME enabled.
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override void | EOnInit (IEntity owner) |
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bool | LoadPolyline () |
| Load Polyline from child.
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void | PolylineArea (IEntitySource src, IEntity parent) |
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void | ~PolylineArea () |
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◆ PolylineArea()
void PolylineArea.PolylineArea |
( |
IEntitySource | src, |
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IEntity | parent ) |
◆ ~PolylineArea()
void PolylineArea.~PolylineArea |
( |
| ) |
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◆ EOnFrame()
override void PolylineArea.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
For Debug purposes only, needs to have EntityEvent.FRAME enabled.
◆ EOnInit()
override void PolylineArea.EOnInit |
( |
IEntity | owner | ) |
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◆ IsEntityInside()
bool PolylineArea.IsEntityInside |
( |
IEntity | entity | ) |
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Performs a check on a given 'entity' and returns 'true' when it's inside the area, 'false' otherwise.
◆ IsPosInside()
bool PolylineArea.IsPosInside |
( |
vector | pos | ) |
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Performs a check on a given map position 'pos' and returns 'true' when it's inside the area, 'false' otherwise.
◆ LoadPolyline()
bool PolylineArea.LoadPolyline |
( |
| ) |
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Load Polyline from child.
◆ m_bDrawDebug
bool PolylineArea.m_bDrawDebug |
◆ m_Points
ref array<float> PolylineArea.m_Points |
The documentation for this interface was generated from the following file:
- Game/Entities/PolylineArea.c