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| override void | OnApply (float time) |
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| override void | OnInit (World world) |
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◆ OnApply()
| override void PostprocessCinematicTrack.OnApply |
( |
float | time | ) |
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◆ OnInit()
| override void PostprocessCinematicTrack.OnInit |
( |
World | world | ) |
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◆ DESATURATION_EMAT
| const string PostprocessCinematicTrack.DESATURATION_EMAT = "{E6B6158B2C156AB1}UI/Materials/ScreenEffects_ColorPP_Cinematics.emat" |
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staticprotected |
◆ m_fFinalSaturation
| float PostprocessCinematicTrack.m_fFinalSaturation |
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staticprotected |
◆ m_fSaturation
| float PostprocessCinematicTrack.m_fSaturation |
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protected |
◆ s_bEnableSaturation
| bool PostprocessCinematicTrack.s_bEnableSaturation |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Cinematics/PostprocessCinematicTrack.c