◆ GetFolder()
string PrefabEditingPluginConfigFolder.GetFolder |
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◆ GetPosition()
vector PrefabEditingPluginConfigFolder.GetPosition |
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◆ GetRotation()
vector PrefabEditingPluginConfigFolder.GetRotation |
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◆ GetSpacing()
float PrefabEditingPluginConfigFolder.GetSpacing |
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◆ GetWorld()
ResourceName PrefabEditingPluginConfigFolder.GetWorld |
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◆ UsePrefabPosition()
bool PrefabEditingPluginConfigFolder.UsePrefabPosition |
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◆ m_bUsePrefabPosition
bool PrefabEditingPluginConfigFolder.m_bUsePrefabPosition |
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◆ m_Folder
ResourceName PrefabEditingPluginConfigFolder.m_Folder |
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◆ m_fSpacing
float PrefabEditingPluginConfigFolder.m_fSpacing |
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◆ m_vPosition
vector PrefabEditingPluginConfigFolder.m_vPosition |
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◆ m_vRotation
vector PrefabEditingPluginConfigFolder.m_vRotation |
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◆ m_World
ResourceName PrefabEditingPluginConfigFolder.m_World |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PrefabEditingPlugin.c