◆ GetFolder()
| string PrefabEditingPluginConfigFolder.GetFolder |
( |
| ) |
|
◆ GetPosition()
| vector PrefabEditingPluginConfigFolder.GetPosition |
( |
| ) |
|
◆ GetRotation()
| vector PrefabEditingPluginConfigFolder.GetRotation |
( |
| ) |
|
◆ GetSpacing()
| float PrefabEditingPluginConfigFolder.GetSpacing |
( |
| ) |
|
◆ GetWorld()
| ResourceName PrefabEditingPluginConfigFolder.GetWorld |
( |
| ) |
|
◆ UsePrefabPosition()
| bool PrefabEditingPluginConfigFolder.UsePrefabPosition |
( |
| ) |
|
◆ m_bUsePrefabPosition
| bool PrefabEditingPluginConfigFolder.m_bUsePrefabPosition |
|
protected |
◆ m_Folder
| ResourceName PrefabEditingPluginConfigFolder.m_Folder |
|
protected |
◆ m_fSpacing
| float PrefabEditingPluginConfigFolder.m_fSpacing |
|
protected |
◆ m_vPosition
| vector PrefabEditingPluginConfigFolder.m_vPosition |
|
protected |
◆ m_vRotation
| vector PrefabEditingPluginConfigFolder.m_vRotation |
|
protected |
◆ m_World
| ResourceName PrefabEditingPluginConfigFolder.m_World |
|
protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PrefabEditingPlugin.c