◆ GetFolder()
      
        
          | string PrefabEditingPluginConfigFolder.GetFolder  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetPosition()
      
        
          | vector PrefabEditingPluginConfigFolder.GetPosition  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetRotation()
      
        
          | vector PrefabEditingPluginConfigFolder.GetRotation  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetSpacing()
      
        
          | float PrefabEditingPluginConfigFolder.GetSpacing  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetWorld()
      
        
          | ResourceName PrefabEditingPluginConfigFolder.GetWorld  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ UsePrefabPosition()
      
        
          | bool PrefabEditingPluginConfigFolder.UsePrefabPosition  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_bUsePrefabPosition
  
  
      
        
          | bool PrefabEditingPluginConfigFolder.m_bUsePrefabPosition | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Folder
  
  
      
        
          | ResourceName PrefabEditingPluginConfigFolder.m_Folder | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fSpacing
  
  
      
        
          | float PrefabEditingPluginConfigFolder.m_fSpacing | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_vPosition
  
  
      
        
          | vector PrefabEditingPluginConfigFolder.m_vPosition | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_vRotation
  
  
      
        
          | vector PrefabEditingPluginConfigFolder.m_vRotation | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_World
  
  
      
        
          | ResourceName PrefabEditingPluginConfigFolder.m_World | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PrefabEditingPlugin.c