◆ GetClosestRoad()
proto int RoadNetworkManager.GetClosestRoad |
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vector | pos, |
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out BaseRoad | foundRoad, |
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out float | distance, |
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bool | skipNavlinks = false ) |
◆ GetReachableWaypointInRoad()
proto bool RoadNetworkManager.GetReachableWaypointInRoad |
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vector | agentPos, |
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vector | goalPos, |
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float | range, |
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out vector | outPos ) |
◆ GetRoadsInAABB()
proto int RoadNetworkManager.GetRoadsInAABB |
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vector | aabbMin, |
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vector | aabbMax, |
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out array< BaseRoad > | outRoads ) |
The documentation for this interface was generated from the following file:
- Game/generated/RoadNetwork/RoadNetworkManager.c