◆ AddAnimationWaypointParameter()
◆ GetAnimationActorName()
| string SCR_AIAnimationScript.GetAnimationActorName |
( |
| ) |
|
◆ GetAnimationClass()
◆ GetAnimationDuration()
| float SCR_AIAnimationScript.GetAnimationDuration |
( |
int | animationIndex | ) |
|
◆ GetAnimationPosition()
| vector SCR_AIAnimationScript.GetAnimationPosition |
( |
IEntity | rootEntity, |
|
|
int | animationIndex ) |
◆ GetAnimationWorldTransform()
| void SCR_AIAnimationScript.GetAnimationWorldTransform |
( |
IEntity | rootEntity, |
|
|
int | animationIndex, |
|
|
out vector | transform[4] ) |
◆ GetParameters()
◆ IsAnimationIndexValid()
| bool SCR_AIAnimationScript.IsAnimationIndexValid |
( |
int | animationIndex | ) |
|
◆ RemoveAnimationWaypointParameter()
◆ SetAnimationActorName()
| void SCR_AIAnimationScript.SetAnimationActorName |
( |
string | actorName | ) |
|
◆ m_aAgentAnimationParameters
◆ m_sAgentsName
| string SCR_AIAnimationScript.m_sAgentsName |
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_AIAnimationWaypoint.c