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override bool | StartAnimation (IEntity pUserEntity, vector vAnimationTransform[4]) |
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override bool | StopAnimation (IEntity pUserEntity, bool performFast) |
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◆ StartAnimation()
override bool SCR_AIAnimation_OfficerMission_Walking.StartAnimation |
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IEntity | pUserEntity, |
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vector | vAnimationTransform[4] ) |
◆ StopAnimation()
override bool SCR_AIAnimation_OfficerMission_Walking.StopAnimation |
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IEntity | pUserEntity, |
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bool | performFast ) |
The documentation for this interface was generated from the following file:
- Game/AI/Behavior/SCR_AIAnimation_Base.c