◆ CompartmentClassToType()
static ECompartmentType SCR_AICompartmentHandling.CompartmentClassToType |
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TypeName | type | ) |
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◆ FindAvailableCompartmentInVehicles()
static bool SCR_AICompartmentHandling.FindAvailableCompartmentInVehicles |
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array< IEntity > | vehicles, |
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ECompartmentType | roleInVehicle, |
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out BaseCompartmentSlot | compartmentOut, |
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out IEntity | vehicleOut ) |
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◆ GetAgentVehicleAndCompartment()
static IEntity SCR_AICompartmentHandling.GetAgentVehicleAndCompartment |
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notnull AIAgent | agent, |
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out BaseCompartmentSlot | outCompartmentSlot ) |
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◆ GetAvailableCompartmentCount()
static int SCR_AICompartmentHandling.GetAvailableCompartmentCount |
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notnull IEntity | vehicle | ) |
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◆ IsInCompartment()
static bool SCR_AICompartmentHandling.IsInCompartment |
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notnull AIAgent | agent | ) |
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The documentation for this interface was generated from the following file:
- Game/AI/Utils/SCR_AIUtils.c