◆ GetSortedBehaviors()
| ref array< string > SCR_AIDebugInfoComponent.GetSortedBehaviors |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_AIDebugInfoComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ SelectAIAsFixed()
| void SCR_AIDebugInfoComponent.SelectAIAsFixed |
( |
| ) |
|
◆ UpdateUI()
| bool SCR_AIDebugInfoComponent.UpdateUI |
( |
| ) |
|
◆ m_Camera
◆ m_CameraManager
◆ m_CombatComponent
◆ m_FixedAI
| IEntity SCR_AIDebugInfoComponent.m_FixedAI |
◆ m_InfoComponent
◆ m_TargetAI
| IEntity SCR_AIDebugInfoComponent.m_TargetAI |
◆ m_UtilityComponent
◆ m_wAIInfo
| TextWidget SCR_AIDebugInfoComponent.m_wAIInfo |
◆ m_wBehavior
| TextWidget SCR_AIDebugInfoComponent.m_wBehavior |
◆ m_wCombat
| TextWidget SCR_AIDebugInfoComponent.m_wCombat |
◆ m_wOrder
| TextWidget SCR_AIDebugInfoComponent.m_wOrder |
◆ m_wRoot
| Widget SCR_AIDebugInfoComponent.m_wRoot |
◆ m_wTable
| TextWidget SCR_AIDebugInfoComponent.m_wTable |
◆ m_wTarget
| TextWidget SCR_AIDebugInfoComponent.m_wTarget |
◆ m_wThreat
| TextWidget SCR_AIDebugInfoComponent.m_wThreat |
◆ OFFSET_X
| const float SCR_AIDebugInfoComponent.OFFSET_X = 60 |
|
static |
◆ OFFSET_Y
| const float SCR_AIDebugInfoComponent.OFFSET_Y = 0 |
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static |
The documentation for this interface was generated from the following file:
- Game/UI/Debug/SCR_AIDebugInfoComponent.c