◆ GetSortedBehaviors()
ref array< string > SCR_AIDebugInfoComponent.GetSortedBehaviors |
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◆ HandlerAttached()
override void SCR_AIDebugInfoComponent.HandlerAttached |
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Widget |
w | ) |
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◆ SelectAIAsFixed()
void SCR_AIDebugInfoComponent.SelectAIAsFixed |
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◆ UpdateUI()
bool SCR_AIDebugInfoComponent.UpdateUI |
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◆ m_Camera
◆ m_CameraManager
◆ m_CombatComponent
◆ m_FixedAI
IEntity SCR_AIDebugInfoComponent.m_FixedAI |
◆ m_InfoComponent
◆ m_TargetAI
IEntity SCR_AIDebugInfoComponent.m_TargetAI |
◆ m_UtilityComponent
◆ m_wAIInfo
TextWidget SCR_AIDebugInfoComponent.m_wAIInfo |
◆ m_wBehavior
TextWidget SCR_AIDebugInfoComponent.m_wBehavior |
◆ m_wCombat
TextWidget SCR_AIDebugInfoComponent.m_wCombat |
◆ m_wOrder
TextWidget SCR_AIDebugInfoComponent.m_wOrder |
◆ m_wRoot
Widget SCR_AIDebugInfoComponent.m_wRoot |
◆ m_wTable
TextWidget SCR_AIDebugInfoComponent.m_wTable |
◆ m_wTarget
TextWidget SCR_AIDebugInfoComponent.m_wTarget |
◆ m_wThreat
TextWidget SCR_AIDebugInfoComponent.m_wThreat |
◆ OFFSET_X
const float SCR_AIDebugInfoComponent.OFFSET_X = 60 |
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◆ OFFSET_Y
const float SCR_AIDebugInfoComponent.OFFSET_Y = 0 |
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The documentation for this interface was generated from the following file:
- Game/UI/Debug/SCR_AIDebugInfoComponent.c