◆ SCR_AIDebugMessage()
void SCR_AIDebugMessage.SCR_AIDebugMessage |
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string | message, |
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EAIDebugMsgType | type = EAIDebugMsgType::NONE, |
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LogLevel | logLevel = LogLevel::NORMAL ) |
◆ FormatMessage()
string SCR_AIDebugMessage.FormatMessage |
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◆ m_Hours
int SCR_AIDebugMessage.m_Hours |
◆ m_LogLevel
LogLevel SCR_AIDebugMessage.m_LogLevel |
◆ m_Message
string SCR_AIDebugMessage.m_Message |
◆ m_Minutes
int SCR_AIDebugMessage.m_Minutes |
◆ m_Seconds
int SCR_AIDebugMessage.m_Seconds |
◆ m_TimestampMs
int SCR_AIDebugMessage.m_TimestampMs |
◆ m_Type
EAIDebugMsgType SCR_AIDebugMessage.m_Type |
◆ s_aAiDebugMsgTypeLabels
const ref array<string> SCR_AIDebugMessage.s_aAiDebugMsgTypeLabels |
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Initial value:= {
"NONE ",
"UTIL ",
"MAIL ",
"COMBAT",
"INFO ",
"ACTION",
"THREAT",
"WEAPON",
"LOOK ",
"CLUSTR",
"REACT ",
"COMMS ",
"SETTIN"
}
The documentation for this interface was generated from the following file:
- Game/AI/SCR_AIDebugMessage.c