◆ SCR_AIDebugMessage()
| void SCR_AIDebugMessage.SCR_AIDebugMessage |
( |
string | message, |
|
|
EAIDebugMsgType | type = EAIDebugMsgType::NONE, |
|
|
LogLevel | logLevel = LogLevel::NORMAL ) |
◆ FormatMessage()
| string SCR_AIDebugMessage.FormatMessage |
( |
| ) |
|
◆ m_Hours
| int SCR_AIDebugMessage.m_Hours |
◆ m_LogLevel
| LogLevel SCR_AIDebugMessage.m_LogLevel |
◆ m_Message
| string SCR_AIDebugMessage.m_Message |
◆ m_Minutes
| int SCR_AIDebugMessage.m_Minutes |
◆ m_Seconds
| int SCR_AIDebugMessage.m_Seconds |
◆ m_TimestampMs
| int SCR_AIDebugMessage.m_TimestampMs |
◆ m_Type
| EAIDebugMsgType SCR_AIDebugMessage.m_Type |
◆ s_aAiDebugMsgTypeLabels
| const ref array<string> SCR_AIDebugMessage.s_aAiDebugMsgTypeLabels |
|
static |
Initial value:= {
"NONE ",
"UTIL ",
"MAIL ",
"COMBAT",
"INFO ",
"ACTION",
"THREAT",
"WEAPON",
"LOOK ",
"CLUSTR",
"REACT ",
"COMMS ",
"SETTIN"
}
The documentation for this interface was generated from the following file:
- Game/AI/SCR_AIDebugMessage.c