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    Arma Reforger Script API
    
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Fireteam for vehicle crew. More...
  
Additional Inherited Members | |
  Public Member Functions inherited from SCR_AIGroupFireteamVehicleBase | |
| void | SetVehicle (notnull SCR_AIVehicleUsageComponent vehicleComp) | 
| SCR_AIVehicleUsageComponent | GetVehicle () | 
  Public Member Functions inherited from SCR_AIGroupFireteam | |
| void | AddMember (AIAgent agent) | 
| void | RemoveMember (AIAgent agent) | 
| AIAgent | GetMember (int id) | 
| IEntity | GetFirstMemberEntity () | 
| void | GetMembers (notnull array< AIAgent > outAgents) | 
| void | MoveMembersFrom (notnull SCR_AIGroupFireteam otherFt, int count) | 
| Moves 'count' members from other fireteam to this one.   | |
| bool | HasMember (AIAgent agent) | 
| int | GetMemberCount () | 
| void | Internal_OnLockDestroyed () | 
| Don't ever try to free a fireteam yourself, use SCR_AIGroupFireteamLock instead.   | |
| bool | IsLocked () | 
| SCR_AIGroupFireteamLock | TryLock () | 
| Tries to lock the fireteam, on success returns the Lock object.   | |
  Protected Member Functions inherited from SCR_AIGroupFireteam | |
| void | RemoveMember (int id, out AIAgent outAgent) | 
  Protected Attributes inherited from SCR_AIGroupFireteamVehicleBase | |
| SCR_AIVehicleUsageComponent | m_VehicleUsageComponent | 
  Protected Attributes inherited from SCR_AIGroupFireteam | |
| ref array< AIAgent > | m_aAgents = {} | 
| bool | m_bLocked = false | 
Fireteam for vehicle crew.