Arma Reforger Script API
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SCR_AIInfoComponent Member List

This is the complete list of members for SCR_AIInfoComponent, including all inherited members.

AddUnitState(EUnitState state)SCR_AIInfoComponent
DebugPrintToWidget(TextWidget w)SCR_AIInfoComponent
EOnInit(IEntity owner)SCR_AIInfoComponentprotected
EvaluateWoundedState()SCR_AIInfoComponentprotected
GetAIState()SCR_AIInfoComponent
GetBehaviorEditorDebugName()SCR_AIInfoComponent
GetBleedTimeToUnconscious()SCR_AIInfoComponent
GetCombatComponent()SCR_AIInfoComponent
GetMagazineCountByWellType(TypeName magazinyWellType)SCR_AIInfoComponent
GetMovementType()SCR_AIInfoComponent
GetRoles()SCR_AIInfoComponent
GetStance()SCR_AIInfoComponent
GetThreatState()SCR_AIInfoComponent
GetThreatSystem()SCR_AIInfoComponent
GetUnitStates()SCR_AIInfoComponent
GetWeaponRaised()SCR_AIInfoComponent
HasRole(EUnitRole role)SCR_AIInfoComponent
HasUnitState(EUnitState state)SCR_AIInfoComponent
InitBloodLevel()SCR_AIInfoComponent
InitThreatSystem(SCR_AIThreatSystem threatSystem)SCR_AIInfoComponent
IsOwnerAgent(AIAgent agent)SCR_AIInfoComponent
m_BloodHitZoneSCR_AIInfoComponentprotected
m_bWeaponRaisedSCR_AIInfoComponentprotected
m_CharacterControllerSCR_AIInfoComponentprotected
m_CombatComponentSCR_AIInfoComponentprotected
m_CompartmentAccessComponentSCR_AIInfoComponentprotected
m_DamageManagerSCR_AIInfoComponentprotected
m_eMovementTypeSCR_AIInfoComponentprotected
m_eStanceSCR_AIInfoComponentprotected
m_fUnconsciousBloodLevelSCR_AIInfoComponentprotected
m_iAIStatesSCR_AIInfoComponentprotected
m_iAttackCountSCR_AIInfoComponentprotected
m_inventoryManagerComponentSCR_AIInfoComponentprotected
m_iUnitStatesSCR_AIInfoComponentprotected
m_OnAgentLifeStateChangedSCR_AIInfoComponent
m_OnCompartmentEnteredSCR_AIInfoComponent
m_OnCompartmentLeftSCR_AIInfoComponent
m_PerceptionSCR_AIInfoComponent
m_ThreatSystemSCR_AIInfoComponentprotected
m_unitIDSCR_AIInfoComponentprotected
m_weaponManagerComponentSCR_AIInfoComponentprotected
OnDamageEffectAdded(notnull SCR_DamageEffect dmgEffect)SCR_AIInfoComponentprotected
OnDamageEffectRemoved(notnull SCR_DamageEffect dmgEffect)SCR_AIInfoComponentprotected
OnDelete(IEntity owner)SCR_AIInfoComponentprotected
OnLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState)SCR_AIInfoComponent
OnPostInit(IEntity owner)SCR_AIInfoComponentprotected
OnVehicleEntered(IEntity vehicle, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)SCR_AIInfoComponent
OnVehicleLeft(IEntity vehicle, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)SCR_AIInfoComponent
RemoveUnitState(EUnitState state)SCR_AIInfoComponent
SetAIState(EUnitAIState state)SCR_AIInfoComponent
SetMovementType(EMovementType mode)SCR_AIInfoComponent
SetStance(ECharacterStance stance)SCR_AIInfoComponent
SetWeaponRaised(bool raised)SCR_AIInfoComponent
~SCR_AIInfoComponent()SCR_AIInfoComponent