Arma Reforger Script API
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SCR_AIInfoComponent Member List
This is the complete list of members for
SCR_AIInfoComponent
, including all inherited members.
AddUnitState
(EUnitState state)
SCR_AIInfoComponent
DebugPrintToWidget
(TextWidget w)
SCR_AIInfoComponent
EOnInit
(IEntity owner)
SCR_AIInfoComponent
protected
EvaluateWoundedState
()
SCR_AIInfoComponent
protected
GetAIState
()
SCR_AIInfoComponent
GetBehaviorEditorDebugName
()
SCR_AIInfoComponent
GetBleedTimeToUnconscious
()
SCR_AIInfoComponent
GetCombatComponent
()
SCR_AIInfoComponent
GetMagazineCountByWellType
(TypeName magazinyWellType)
SCR_AIInfoComponent
GetMovementType
()
SCR_AIInfoComponent
GetRoles
()
SCR_AIInfoComponent
GetStance
()
SCR_AIInfoComponent
GetThreatState
()
SCR_AIInfoComponent
GetThreatSystem
()
SCR_AIInfoComponent
GetUnitStates
()
SCR_AIInfoComponent
GetWeaponRaised
()
SCR_AIInfoComponent
HasRole
(EUnitRole role)
SCR_AIInfoComponent
HasUnitState
(EUnitState state)
SCR_AIInfoComponent
InitBloodLevel
()
SCR_AIInfoComponent
InitThreatSystem
(SCR_AIThreatSystem threatSystem)
SCR_AIInfoComponent
IsOwnerAgent
(AIAgent agent)
SCR_AIInfoComponent
m_BloodHitZone
SCR_AIInfoComponent
protected
m_bWeaponRaised
SCR_AIInfoComponent
protected
m_CharacterController
SCR_AIInfoComponent
protected
m_CombatComponent
SCR_AIInfoComponent
protected
m_CompartmentAccessComponent
SCR_AIInfoComponent
protected
m_DamageManager
SCR_AIInfoComponent
protected
m_eMovementType
SCR_AIInfoComponent
protected
m_eStance
SCR_AIInfoComponent
protected
m_fUnconsciousBloodLevel
SCR_AIInfoComponent
protected
m_iAIStates
SCR_AIInfoComponent
protected
m_iAttackCount
SCR_AIInfoComponent
protected
m_inventoryManagerComponent
SCR_AIInfoComponent
protected
m_iUnitStates
SCR_AIInfoComponent
protected
m_OnAgentLifeStateChanged
SCR_AIInfoComponent
m_OnCompartmentEntered
SCR_AIInfoComponent
m_OnCompartmentLeft
SCR_AIInfoComponent
m_Perception
SCR_AIInfoComponent
m_ThreatSystem
SCR_AIInfoComponent
protected
m_unitID
SCR_AIInfoComponent
protected
m_weaponManagerComponent
SCR_AIInfoComponent
protected
OnDamageEffectAdded
(notnull SCR_DamageEffect dmgEffect)
SCR_AIInfoComponent
protected
OnDamageEffectRemoved
(notnull SCR_DamageEffect dmgEffect)
SCR_AIInfoComponent
protected
OnDelete
(IEntity owner)
SCR_AIInfoComponent
protected
OnLifeStateChanged
(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState)
SCR_AIInfoComponent
OnPostInit
(IEntity owner)
SCR_AIInfoComponent
protected
OnVehicleEntered
(IEntity vehicle, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
SCR_AIInfoComponent
OnVehicleLeft
(IEntity vehicle, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
SCR_AIInfoComponent
RemoveUnitState
(EUnitState state)
SCR_AIInfoComponent
SetAIState
(EUnitAIState state)
SCR_AIInfoComponent
SetMovementType
(EMovementType mode)
SCR_AIInfoComponent
SetStance
(ECharacterStance stance)
SCR_AIInfoComponent
SetWeaponRaised
(bool raised)
SCR_AIInfoComponent
~SCR_AIInfoComponent
()
SCR_AIInfoComponent
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