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| void | SCR_AIMessageVisualization (IEntity entity, string message, float showTime=10, Color color=Color.White, float fontSize=16) |
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| bool | Draw (float timeSlice) |
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◆ SCR_AIMessageVisualization()
| void SCR_AIMessageVisualization.SCR_AIMessageVisualization |
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IEntity | entity, |
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string | message, |
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float | showTime = 10, |
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Color | color = Color::White, |
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float | fontSize = 16 ) |
◆ Draw()
| bool SCR_AIMessageVisualization.Draw |
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float | timeSlice | ) |
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◆ COLOR_BACKGROUND
| const ref Color SCR_AIMessageVisualization.COLOR_BACKGROUND = Color.FromSRGBA(0, 0, 0, 64) |
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◆ DRAW_TRANSPARENCY
| const bool SCR_AIMessageVisualization.DRAW_TRANSPARENCY = false |
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◆ HEIGHT
| const float SCR_AIMessageVisualization.HEIGHT = 2 |
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◆ m_TargetEntity
| IEntity SCR_AIMessageVisualization.m_TargetEntity |
The documentation for this interface was generated from the following file:
- Game/UI/Debug/SCR_AIMessageVisualization.c