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Arma Reforger Script API
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This is the complete list of members for SCR_AISoundHandling, including all inherited members.
| DISTANCE_TYPE_LONG | SCR_AISoundHandling | static |
| DISTANCE_TYPE_MID | SCR_AISoundHandling | static |
| ErrorMissingCallsign(ECommunicationType commType) | SCR_AISoundHandling | static |
| ErrorMissingEntity(ECommunicationType commType) | SCR_AISoundHandling | static |
| ErrorMissingEntityOrPosition(ECommunicationType commType) | SCR_AISoundHandling | static |
| ErrorMissingPosition(ECommunicationType commType) | SCR_AISoundHandling | static |
| FindCommsHandler(AIAgent agent) | SCR_AISoundHandling | static |
| GetInfoComponent(IEntity entity) | SCR_AISoundHandling | static |
| InfoUnitRoleToSoundCharacterEnum(SCR_AIInfoComponent info) | SCR_AISoundHandling | static |
| NORMAL_PRIORITY | SCR_AISoundHandling | static |
| RoleInVehicleToSoundRoleEnum(int role) | SCR_AISoundHandling | static |
| SetSignal(int index, float value, notnull array< float > signals) | SCR_AISoundHandling | static |
| SetSignal_FactionValues(SignalsManagerComponent signalsManagerComponent, int faction, array< float > signals) | SCR_AISoundHandling | static |
| SetSignal_FlankValues(SignalsManagerComponent signalsManagerComponent, int flank, array< float > signals) | SCR_AISoundHandling | static |
| SetSignal_GridValues(vector locationTarget, SignalsManagerComponent signalsManagerComponent, array< float > signals) | SCR_AISoundHandling | static |
| SetSignal_MountAsValues(SignalsManagerComponent signalsManagerComponent, int soldierCalledId, int soldierRole, array< float > signals) | SCR_AISoundHandling | static |
| SetSignal_ObjectType(IEntity target, SignalsManagerComponent signalsManagerComponent, array< float > signals) | SCR_AISoundHandling | static |
| SetSignal_PositionValues(IEntity target, SignalsManagerComponent signalsManagerComponent, vector locationTarget, vector locationSelf, array< float > signals) | SCR_AISoundHandling | static |
| SetSignal_SoldierCalledValues(SignalsManagerComponent signalsManagerComponent, int soldierCalled, array< float > signals) | SCR_AISoundHandling | static |
| SetSignal_TargetFactionValues(IEntity target, SignalsManagerComponent signalsManagerComponent, array< float > signals) | SCR_AISoundHandling | static |
| SetSignal_TargetValues(IEntity target, SignalsManagerComponent signalsManagerComponent, array< float > signals) | SCR_AISoundHandling | static |
| SetSignalsAndTransmit(SCR_AITalkRequest request, IEntity speakerEntity, VoNComponent von, SignalsManagerComponent signalsMgr) | SCR_AISoundHandling | static |
| SIGNAL_VALUE_SOLDIER_ALL | SCR_AISoundHandling | static |
| VehicleTypeToSoundVehicleFactionEnum(int role) | SCR_AISoundHandling | static |