|
override Shape | GetDebugShape () |
|
override void | GetYRange (vector position, out float minY, out float maxY) |
|
override vector | GetOutsideEdgePos (vector direction) |
|
void | UpdateDebug () |
|
void | GetEdgePositions (vector startPos, vector dir, out vector minEdgePos, out vector maxEdgePos, out float minEdgeDist, out float maxEdgeDist) |
|
void | GetWorldYRange (BaseWorld world, vector position, out float minWorldY, out float maxWorldY) |
|
◆ SCR_AISuppressionVolumeBox()
void SCR_AISuppressionVolumeBox.SCR_AISuppressionVolumeBox |
( |
vector | bbMin, |
|
|
vector | bbMax ) |
◆ GetCenterPosition()
override vector SCR_AISuppressionVolumeBox.GetCenterPosition |
( |
| ) |
|
◆ GetDebugShape()
override Shape SCR_AISuppressionVolumeBox.GetDebugShape |
( |
| ) |
|
|
protected |
◆ GetOutsideEdgePos()
override vector SCR_AISuppressionVolumeBox.GetOutsideEdgePos |
( |
vector | direction | ) |
|
|
protected |
◆ GetYRange()
override void SCR_AISuppressionVolumeBox.GetYRange |
( |
vector | position, |
|
|
out float | minY, |
|
|
out float | maxY ) |
|
protected |
◆ IsInsideVolume2D()
override bool SCR_AISuppressionVolumeBox.IsInsideVolume2D |
( |
vector | insidePos | ) |
|
◆ m_vBBMax
vector SCR_AISuppressionVolumeBox.m_vBBMax |
◆ m_vBBMin
vector SCR_AISuppressionVolumeBox.m_vBBMin |
The documentation for this interface was generated from the following file:
- Game/AI/Utils/SCR_AISuppressionVolume.c