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override Shape | GetDebugShape () |
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override void | GetYRange (vector position, out float minY, out float maxY) |
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override vector | GetOutsideEdgePos (vector direction) |
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void | UpdateDebug () |
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Shape | GetDebugShape () |
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vector | GetOutsideEdgePos (vector direction) |
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void | GetEdgePositions (vector startPos, vector dir, out vector minEdgePos, out vector maxEdgePos, out float minEdgeDist, out float maxEdgeDist) |
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void | GetYRange (vector position, out float minY, out float maxY) |
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void | GetWorldYRange (BaseWorld world, vector position, out float minWorldY, out float maxWorldY) |
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◆ SCR_AISuppressionVolumeBox()
void SCR_AISuppressionVolumeBox.SCR_AISuppressionVolumeBox |
( |
vector |
bbMin, |
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vector |
bbMax |
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) |
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◆ GetCenterPosition()
override vector SCR_AISuppressionVolumeBox.GetCenterPosition |
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| ) |
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◆ GetDebugShape()
override Shape SCR_AISuppressionVolumeBox.GetDebugShape |
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| ) |
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protected |
◆ GetOutsideEdgePos()
override vector SCR_AISuppressionVolumeBox.GetOutsideEdgePos |
( |
vector |
direction | ) |
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protected |
◆ GetYRange()
override void SCR_AISuppressionVolumeBox.GetYRange |
( |
vector |
position, |
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out float |
minY, |
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out float |
maxY |
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) |
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protected |
◆ IsInsideVolume2D()
override bool SCR_AISuppressionVolumeBox.IsInsideVolume2D |
( |
vector |
insidePos | ) |
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◆ m_vBBMax
vector SCR_AISuppressionVolumeBox.m_vBBMax |
◆ m_vBBMin
vector SCR_AISuppressionVolumeBox.m_vBBMin |
The documentation for this interface was generated from the following file:
- Game/AI/Utils/SCR_AISuppressionVolume.c