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| void | SCR_AITalkRequest (ECommunicationType type, IEntity entity, vector pos, int enumSignal, bool transmitIfNoReceivers, bool transmitIfPassenger, SCR_EAITalkRequestPreset preset) |
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| void | InitFromPreset (SCR_EAITalkRequestPreset preset) |
| | Initializes timeout, priority, transmitIfBusy according to preset.
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| string | GetDebugString () |
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◆ SCR_AITalkRequest()
| void SCR_AITalkRequest.SCR_AITalkRequest |
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ECommunicationType | type, |
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IEntity | entity, |
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vector | pos, |
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int | enumSignal, |
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bool | transmitIfNoReceivers, |
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bool | transmitIfPassenger, |
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SCR_EAITalkRequestPreset | preset ) |
◆ GetDebugString()
| string SCR_AITalkRequest.GetDebugString |
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| ) |
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◆ InitFromPreset()
| void SCR_AITalkRequest.InitFromPreset |
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SCR_EAITalkRequestPreset | preset | ) |
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Initializes timeout, priority, transmitIfBusy according to preset.
◆ m_bTransmitIfChannelBusy
| bool SCR_AITalkRequest.m_bTransmitIfChannelBusy |
◆ m_bTransmitIfNoReceivers
| bool SCR_AITalkRequest.m_bTransmitIfNoReceivers |
◆ m_bTransmitIfPassenger
| bool SCR_AITalkRequest.m_bTransmitIfPassenger |
◆ m_eCommType
| ECommunicationType SCR_AITalkRequest.m_eCommType |
◆ m_Entity
| IEntity SCR_AITalkRequest.m_Entity |
◆ m_EnumSignal
| int SCR_AITalkRequest.m_EnumSignal |
◆ m_eState
| SCR_EAITalkRequestState SCR_AITalkRequest.m_eState |
◆ m_fCreatedTimestamp_ms
| float SCR_AITalkRequest.m_fCreatedTimestamp_ms |
◆ m_fTimeout_ms
| float SCR_AITalkRequest.m_fTimeout_ms |
◆ m_iPriority
| int SCR_AITalkRequest.m_iPriority |
◆ m_vPosition
| vector SCR_AITalkRequest.m_vPosition |
The documentation for this interface was generated from the following file:
- Game/AI/Talk/SCR_AITalkRequest.c