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void | SCR_AITalkRequest (ECommunicationType type, IEntity entity, vector pos, int enumSignal, bool transmitIfNoReceivers, bool transmitIfPassenger, SCR_EAITalkRequestPreset preset) |
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void | InitFromPreset (SCR_EAITalkRequestPreset preset) |
| Initializes timeout, priority, transmitIfBusy according to preset.
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string | GetDebugString () |
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◆ SCR_AITalkRequest()
void SCR_AITalkRequest.SCR_AITalkRequest |
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ECommunicationType |
type, |
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IEntity |
entity, |
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vector |
pos, |
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int |
enumSignal, |
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bool |
transmitIfNoReceivers, |
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bool |
transmitIfPassenger, |
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SCR_EAITalkRequestPreset |
preset |
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) |
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◆ GetDebugString()
string SCR_AITalkRequest.GetDebugString |
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◆ InitFromPreset()
void SCR_AITalkRequest.InitFromPreset |
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SCR_EAITalkRequestPreset |
preset | ) |
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Initializes timeout, priority, transmitIfBusy according to preset.
◆ m_bTransmitIfChannelBusy
bool SCR_AITalkRequest.m_bTransmitIfChannelBusy |
◆ m_bTransmitIfNoReceivers
bool SCR_AITalkRequest.m_bTransmitIfNoReceivers |
◆ m_bTransmitIfPassenger
bool SCR_AITalkRequest.m_bTransmitIfPassenger |
◆ m_eCommType
ECommunicationType SCR_AITalkRequest.m_eCommType |
◆ m_Entity
IEntity SCR_AITalkRequest.m_Entity |
◆ m_EnumSignal
int SCR_AITalkRequest.m_EnumSignal |
◆ m_eState
SCR_EAITalkRequestState SCR_AITalkRequest.m_eState |
◆ m_fCreatedTimestamp_ms
float SCR_AITalkRequest.m_fCreatedTimestamp_ms |
◆ m_fTimeout_ms
float SCR_AITalkRequest.m_fTimeout_ms |
◆ m_iPriority
int SCR_AITalkRequest.m_iPriority |
◆ m_vPosition
vector SCR_AITalkRequest.m_vPosition |
The documentation for this interface was generated from the following file:
- Game/AI/Talk/SCR_AITalkRequest.c