| BASE_TARGET_PORT | SCR_AIUpdateTargetAttackData | protectedstatic |
| BURST_FIRE_MAX_DISTANCE | SCR_AIUpdateTargetAttackData | protectedstatic |
| CalculateLookAtThreatDuration(BaseTarget currentTarget, SCR_EAIThreatSectorFlags threatFlags) | SCR_AIUpdateTargetAttackData | protected |
| COS_VIEW_CONE | SCR_AIUpdateTargetAttackData | protectedstatic |
| EOnTaskSimulate(AIAgent owner, float dt) | SCR_AIUpdateTargetAttackData | |
| FIRE_TREE_BURST | SCR_AIUpdateTargetAttackData | protectedstatic |
| FIRE_TREE_INVALID | SCR_AIUpdateTargetAttackData | protectedstatic |
| FIRE_TREE_LOOK | SCR_AIUpdateTargetAttackData | protectedstatic |
| FIRE_TREE_LOOK_THREATS | SCR_AIUpdateTargetAttackData | protectedstatic |
| FIRE_TREE_MELEE | SCR_AIUpdateTargetAttackData | protectedstatic |
| FIRE_TREE_SINGLE | SCR_AIUpdateTargetAttackData | protectedstatic |
| FIRE_TREE_SUPPRESSIVE | SCR_AIUpdateTargetAttackData | protectedstatic |
| GetOnHoverDescription() | SCR_AIUpdateTargetAttackData | static |
| GetVariablesIn() | SCR_AIUpdateTargetAttackData | |
| GetVariablesOut() | SCR_AIUpdateTargetAttackData | |
| LookAtThreats(float duration_s) | SCR_AIUpdateTargetAttackData | protected |
| m_Agent | SCR_AIUpdateTargetAttackData | protected |
| m_bFirstSimulate | SCR_AIUpdateTargetAttackData | protected |
| m_bLookAtThreats | SCR_AIUpdateTargetAttackData | protected |
| m_bWeaponHasBurstOrAuto | SCR_AIUpdateTargetAttackData | protected |
| m_CharacterController | SCR_AIUpdateTargetAttackData | protected |
| m_CombatComponent | SCR_AIUpdateTargetAttackData | protected |
| m_LookAtThreatsEndTime | SCR_AIUpdateTargetAttackData | protected |
| m_PerceptionComponent | SCR_AIUpdateTargetAttackData | protected |
| m_Target | SCR_AIUpdateTargetAttackData | protected |
| m_ThreatFilter | SCR_AIUpdateTargetAttackData | protected |
| m_UtilityComponent | SCR_AIUpdateTargetAttackData | protected |
| m_vLookAtThreatsPos | SCR_AIUpdateTargetAttackData | protected |
| MELEE_MAX_DISTANCE | SCR_AIUpdateTargetAttackData | protectedstatic |
| OnAbort(AIAgent owner, Node nodeCausingAbort) | SCR_AIUpdateTargetAttackData | |
| OnInit(AIAgent owner) | SCR_AIUpdateTargetAttackData | |
| OnThreatSectorDamageTaken(SCR_AISectorThreatFilter ts, int sectorId) | SCR_AIUpdateTargetAttackData | protected |
| OnThreatSectorEscalation(SCR_AISectorThreatFilter ts, int sectorId, float dangerValue) | SCR_AIUpdateTargetAttackData | protected |
| PORT_AIMPOINT_TYPE_0 | SCR_AIUpdateTargetAttackData | static |
| PORT_AIMPOINT_TYPE_1 | SCR_AIUpdateTargetAttackData | static |
| PORT_FIRE_RATE | SCR_AIUpdateTargetAttackData | protectedstatic |
| PORT_FIRE_TREE_ID | SCR_AIUpdateTargetAttackData | protectedstatic |
| PORT_LAST_SEEN_POSITION | SCR_AIUpdateTargetAttackData | protectedstatic |
| PORT_THREAT_POSITION | SCR_AIUpdateTargetAttackData | protectedstatic |
| PORT_VISIBLE | SCR_AIUpdateTargetAttackData | protectedstatic |
| PosSameDirectionAsTarget(vector threatPos) | SCR_AIUpdateTargetAttackData | protected |
| ResolveAimpointTypes(notnull BaseTarget target, out EAimPointType aimpointType0, out EAimPointType aimpointType1) | SCR_AIUpdateTargetAttackData | |
| ResolveFireTree(BaseTarget target, bool visible, bool weaponReady, out float fireRate) | SCR_AIUpdateTargetAttackData | |
| s_aVarsIn | SCR_AIUpdateTargetAttackData | protected |
| s_aVarsOut | SCR_AIUpdateTargetAttackData | protected |
| VisibleInPalette() | SCR_AIUpdateTargetAttackData | static |
| WEAPON_IS_READY | SCR_AIUpdateTargetAttackData | protectedstatic |
| WeaponHasBurstOrAutoMode(notnull BaseWeaponComponent weaponComp, int muzzleId) | SCR_AIUpdateTargetAttackData | static |
| ~SCR_AIUpdateTargetAttackData() | SCR_AIUpdateTargetAttackData | |