BASE_TARGET_PORT | SCR_AIUpdateTargetAttackData | protectedstatic |
BURST_FIRE_MAX_DISTANCE | SCR_AIUpdateTargetAttackData | protectedstatic |
CalculateLookAtThreatDuration(BaseTarget currentTarget, SCR_EAIThreatSectorFlags threatFlags) | SCR_AIUpdateTargetAttackData | protected |
COS_VIEW_CONE | SCR_AIUpdateTargetAttackData | protectedstatic |
EOnTaskSimulate(AIAgent owner, float dt) | SCR_AIUpdateTargetAttackData | |
FIRE_TREE_BURST | SCR_AIUpdateTargetAttackData | protectedstatic |
FIRE_TREE_INVALID | SCR_AIUpdateTargetAttackData | protectedstatic |
FIRE_TREE_LOOK | SCR_AIUpdateTargetAttackData | protectedstatic |
FIRE_TREE_LOOK_THREATS | SCR_AIUpdateTargetAttackData | protectedstatic |
FIRE_TREE_MELEE | SCR_AIUpdateTargetAttackData | protectedstatic |
FIRE_TREE_SINGLE | SCR_AIUpdateTargetAttackData | protectedstatic |
FIRE_TREE_SUPPRESSIVE | SCR_AIUpdateTargetAttackData | protectedstatic |
GetOnHoverDescription() | SCR_AIUpdateTargetAttackData | static |
GetVariablesIn() | SCR_AIUpdateTargetAttackData | |
GetVariablesOut() | SCR_AIUpdateTargetAttackData | |
LookAtThreats(float duration_s) | SCR_AIUpdateTargetAttackData | protected |
m_Agent | SCR_AIUpdateTargetAttackData | protected |
m_bFirstSimulate | SCR_AIUpdateTargetAttackData | protected |
m_bLookAtThreats | SCR_AIUpdateTargetAttackData | protected |
m_bWeaponHasBurstOrAuto | SCR_AIUpdateTargetAttackData | protected |
m_CharacterController | SCR_AIUpdateTargetAttackData | protected |
m_CombatComponent | SCR_AIUpdateTargetAttackData | protected |
m_LookAtThreatsEndTime | SCR_AIUpdateTargetAttackData | protected |
m_PerceptionComponent | SCR_AIUpdateTargetAttackData | protected |
m_Target | SCR_AIUpdateTargetAttackData | protected |
m_ThreatFilter | SCR_AIUpdateTargetAttackData | protected |
m_UtilityComponent | SCR_AIUpdateTargetAttackData | protected |
m_vLookAtThreatsPos | SCR_AIUpdateTargetAttackData | protected |
MELEE_MAX_DISTANCE | SCR_AIUpdateTargetAttackData | protectedstatic |
OnAbort(AIAgent owner, Node nodeCausingAbort) | SCR_AIUpdateTargetAttackData | |
OnInit(AIAgent owner) | SCR_AIUpdateTargetAttackData | |
OnThreatSectorDamageTaken(SCR_AISectorThreatFilter ts, int sectorId) | SCR_AIUpdateTargetAttackData | protected |
OnThreatSectorEscalation(SCR_AISectorThreatFilter ts, int sectorId, float dangerValue) | SCR_AIUpdateTargetAttackData | protected |
PORT_AIMPOINT_TYPE_0 | SCR_AIUpdateTargetAttackData | static |
PORT_AIMPOINT_TYPE_1 | SCR_AIUpdateTargetAttackData | static |
PORT_FIRE_RATE | SCR_AIUpdateTargetAttackData | protectedstatic |
PORT_FIRE_TREE_ID | SCR_AIUpdateTargetAttackData | protectedstatic |
PORT_LAST_SEEN_POSITION | SCR_AIUpdateTargetAttackData | protectedstatic |
PORT_THREAT_POSITION | SCR_AIUpdateTargetAttackData | protectedstatic |
PORT_VISIBLE | SCR_AIUpdateTargetAttackData | protectedstatic |
PosSameDirectionAsTarget(vector threatPos) | SCR_AIUpdateTargetAttackData | protected |
ResolveAimpointTypes(notnull BaseTarget target, out EAimPointType aimpointType0, out EAimPointType aimpointType1) | SCR_AIUpdateTargetAttackData | |
ResolveFireTree(BaseTarget target, bool visible, bool weaponReady, out float fireRate) | SCR_AIUpdateTargetAttackData | |
s_aVarsIn | SCR_AIUpdateTargetAttackData | protected |
s_aVarsOut | SCR_AIUpdateTargetAttackData | protected |
VisibleInPalette() | SCR_AIUpdateTargetAttackData | static |
WEAPON_IS_READY | SCR_AIUpdateTargetAttackData | protectedstatic |
WeaponHasBurstOrAutoMode(notnull BaseWeaponComponent weaponComp, int muzzleId) | SCR_AIUpdateTargetAttackData | static |
~SCR_AIUpdateTargetAttackData() | SCR_AIUpdateTargetAttackData | |