Arma Reforger Script API
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SCR_AIUpdateTargetAttackData Member List

This is the complete list of members for SCR_AIUpdateTargetAttackData, including all inherited members.

BASE_TARGET_PORTSCR_AIUpdateTargetAttackDataprotectedstatic
BURST_FIRE_MAX_DISTANCESCR_AIUpdateTargetAttackDataprotectedstatic
CalculateLookAtThreatDuration(BaseTarget currentTarget, SCR_EAIThreatSectorFlags threatFlags)SCR_AIUpdateTargetAttackDataprotected
COS_VIEW_CONESCR_AIUpdateTargetAttackDataprotectedstatic
EOnTaskSimulate(AIAgent owner, float dt)SCR_AIUpdateTargetAttackData
FIRE_TREE_BURSTSCR_AIUpdateTargetAttackDataprotectedstatic
FIRE_TREE_INVALIDSCR_AIUpdateTargetAttackDataprotectedstatic
FIRE_TREE_LOOKSCR_AIUpdateTargetAttackDataprotectedstatic
FIRE_TREE_LOOK_THREATSSCR_AIUpdateTargetAttackDataprotectedstatic
FIRE_TREE_MELEESCR_AIUpdateTargetAttackDataprotectedstatic
FIRE_TREE_SINGLESCR_AIUpdateTargetAttackDataprotectedstatic
FIRE_TREE_SUPPRESSIVESCR_AIUpdateTargetAttackDataprotectedstatic
GetOnHoverDescription()SCR_AIUpdateTargetAttackDatastatic
GetVariablesIn()SCR_AIUpdateTargetAttackData
GetVariablesOut()SCR_AIUpdateTargetAttackData
LookAtThreats(float duration_s)SCR_AIUpdateTargetAttackDataprotected
m_AgentSCR_AIUpdateTargetAttackDataprotected
m_bFirstSimulateSCR_AIUpdateTargetAttackDataprotected
m_bLookAtThreatsSCR_AIUpdateTargetAttackDataprotected
m_bWeaponHasBurstOrAutoSCR_AIUpdateTargetAttackDataprotected
m_CharacterControllerSCR_AIUpdateTargetAttackDataprotected
m_CombatComponentSCR_AIUpdateTargetAttackDataprotected
m_LookAtThreatsEndTimeSCR_AIUpdateTargetAttackDataprotected
m_PerceptionComponentSCR_AIUpdateTargetAttackDataprotected
m_TargetSCR_AIUpdateTargetAttackDataprotected
m_ThreatFilterSCR_AIUpdateTargetAttackDataprotected
m_UtilityComponentSCR_AIUpdateTargetAttackDataprotected
m_vLookAtThreatsPosSCR_AIUpdateTargetAttackDataprotected
MELEE_MAX_DISTANCESCR_AIUpdateTargetAttackDataprotectedstatic
OnAbort(AIAgent owner, Node nodeCausingAbort)SCR_AIUpdateTargetAttackData
OnInit(AIAgent owner)SCR_AIUpdateTargetAttackData
OnThreatSectorDamageTaken(SCR_AISectorThreatFilter ts, int sectorId)SCR_AIUpdateTargetAttackDataprotected
OnThreatSectorEscalation(SCR_AISectorThreatFilter ts, int sectorId, float dangerValue)SCR_AIUpdateTargetAttackDataprotected
PORT_AIMPOINT_TYPE_0SCR_AIUpdateTargetAttackDatastatic
PORT_AIMPOINT_TYPE_1SCR_AIUpdateTargetAttackDatastatic
PORT_FIRE_RATESCR_AIUpdateTargetAttackDataprotectedstatic
PORT_FIRE_TREE_IDSCR_AIUpdateTargetAttackDataprotectedstatic
PORT_LAST_SEEN_POSITIONSCR_AIUpdateTargetAttackDataprotectedstatic
PORT_THREAT_POSITIONSCR_AIUpdateTargetAttackDataprotectedstatic
PORT_VISIBLESCR_AIUpdateTargetAttackDataprotectedstatic
PosSameDirectionAsTarget(vector threatPos)SCR_AIUpdateTargetAttackDataprotected
ResolveAimpointTypes(notnull BaseTarget target, out EAimPointType aimpointType0, out EAimPointType aimpointType1)SCR_AIUpdateTargetAttackData
ResolveFireTree(BaseTarget target, bool visible, bool weaponReady, out float fireRate)SCR_AIUpdateTargetAttackData
s_aVarsInSCR_AIUpdateTargetAttackDataprotected
s_aVarsOutSCR_AIUpdateTargetAttackDataprotected
VisibleInPalette()SCR_AIUpdateTargetAttackDatastatic
WEAPON_IS_READYSCR_AIUpdateTargetAttackDataprotectedstatic
WeaponHasBurstOrAutoMode(notnull BaseWeaponComponent weaponComp, int muzzleId)SCR_AIUpdateTargetAttackDatastatic
~SCR_AIUpdateTargetAttackData()SCR_AIUpdateTargetAttackData