Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_AIWeaponHandling Member List

This is the complete list of members for SCR_AIWeaponHandling, including all inherited members.

GetCurrentMagazineComponent(BaseWeaponManagerComponent weapMgr)SCR_AIWeaponHandlingstatic
GetCurrentMuzzleId(BaseWeaponManagerComponent weapMgr)SCR_AIWeaponHandlingstatic
GetCurrentWeaponComponent(BaseWeaponManagerComponent weapMgr)SCR_AIWeaponHandlingstatic
GetWeaponCurrentMuzzleType(notnull BaseWeaponComponent weapon)SCR_AIWeaponHandlingstatic
GetWeaponType(notnull BaseWeaponComponent weapon, bool overrideWithMuzzle=false)SCR_AIWeaponHandlingstatic
IsCurrentMuzzleChambered(BaseWeaponManagerComponent weapMgr, bool defValue=false)SCR_AIWeaponHandlingstatic
StartMagazineSwitchCharacter(CharacterControllerComponent controller, BaseMagazineComponent newMagazineComp)SCR_AIWeaponHandlingstatic
StartMagazineSwitchTurret(TurretControllerComponent controller, BaseMagazineComponent newMagazineComp)SCR_AIWeaponHandlingstatic
StartMuzzleSwitch(CharacterControllerComponent controller, int newMuzzleId)SCR_AIWeaponHandlingstatic
StartWeaponSwitchCharacter(CharacterControllerComponent controller, BaseWeaponComponent newWeaponComp)SCR_AIWeaponHandlingstatic
StartWeaponSwitchTurret(TurretControllerComponent controller, BaseWeaponComponent newWeaponComp, IEntity turretOperator)SCR_AIWeaponHandlingstatic