Arma Reforger Script API
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This is the complete list of members for SCR_AIWeaponHandling, including all inherited members.
GetCurrentMagazineComponent(BaseWeaponManagerComponent weapMgr) | SCR_AIWeaponHandling | static |
GetCurrentMuzzleId(BaseWeaponManagerComponent weapMgr) | SCR_AIWeaponHandling | static |
GetCurrentWeaponComponent(BaseWeaponManagerComponent weapMgr) | SCR_AIWeaponHandling | static |
GetWeaponCurrentMuzzleType(notnull BaseWeaponComponent weapon) | SCR_AIWeaponHandling | static |
GetWeaponType(notnull BaseWeaponComponent weapon, bool overrideWithMuzzle=false) | SCR_AIWeaponHandling | static |
IsCurrentMuzzleChambered(BaseWeaponManagerComponent weapMgr, bool defValue=false) | SCR_AIWeaponHandling | static |
StartMagazineSwitchCharacter(CharacterControllerComponent controller, BaseMagazineComponent newMagazineComp) | SCR_AIWeaponHandling | static |
StartMagazineSwitchTurret(TurretControllerComponent controller, BaseMagazineComponent newMagazineComp) | SCR_AIWeaponHandling | static |
StartMuzzleSwitch(CharacterControllerComponent controller, int newMuzzleId) | SCR_AIWeaponHandling | static |
StartWeaponSwitchCharacter(CharacterControllerComponent controller, BaseWeaponComponent newWeaponComp) | SCR_AIWeaponHandling | static |
StartWeaponSwitchTurret(TurretControllerComponent controller, BaseWeaponComponent newWeaponComp, IEntity turretOperator) | SCR_AIWeaponHandling | static |