◆ CreateSelectedPrefabsInSelectedEntities()
  
  
      
        
          | void SCR_AddPrefabToSelectedEntitiesPlugin.CreateSelectedPrefabsInSelectedEntities  | 
          ( | 
          array< ResourceName > |           selectedResourceNames = null | ) | 
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protected   | 
  
 
 
◆ OnResourceContextMenu()
      
        
          | override void SCR_AddPrefabToSelectedEntitiesPlugin.OnResourceContextMenu  | 
          ( | 
          notnull array< ResourceName > |           resources | ) | 
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◆ Run()
      
        
          | override void SCR_AddPrefabToSelectedEntitiesPlugin.Run  | 
          ( | 
           | ) | 
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_AddPrefabToSelectedEntitiesPlugin.c