Arma Reforger Script API
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SCR_AdditionalGameModeSettingsComponent Member List

This is the complete list of members for SCR_AdditionalGameModeSettingsComponent, including all inherited members.

GetEntityRefundingDisabledReason()SCR_AdditionalGameModeSettingsComponent
GetGameMode()SCR_BaseGameModeComponent
GetInstance()SCR_AdditionalGameModeSettingsComponentstatic
GetOnChangeAdditionalSettingsInvoker()SCR_AdditionalGameModeSettingsComponent
GetProjectileBallisticInfoVisibility()SCR_AdditionalGameModeSettingsComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
IsEntityRefundingActionAllowed()SCR_AdditionalGameModeSettingsComponent
IsTeamKillingPunished()SCR_AdditionalGameModeSettingsComponent
m_bAllowEntityRefundingActionSCR_AdditionalGameModeSettingsComponentprotected
m_bEnableTeamKillPunishmentSCR_AdditionalGameModeSettingsComponentprotected
m_bProjectileBallisticInfoVisibilitySCR_AdditionalGameModeSettingsComponentprotected
m_OnChangeAdditionalSettingsInvokerSCR_AdditionalGameModeSettingsComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_sEntityRefundingDisabledReasonSCR_AdditionalGameModeSettingsComponentprotected
OnAdditionalSettingsChanged()SCR_AdditionalGameModeSettingsComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
s_InstanceSCR_AdditionalGameModeSettingsComponentprotectedstatic
SCR_AdditionalGameModeSettingsComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_AdditionalGameModeSettingsComponent
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetAllowEntityRefundingAction_S(bool allowRefunding, int playerID=-1)SCR_AdditionalGameModeSettingsComponent
SetEnableTeamKillPunishment_S(bool enablePunishment, int playerID=-1)SCR_AdditionalGameModeSettingsComponent
SetProjectileBallisticInfoVisibility_S(bool shouldShow, int playerID=-1)SCR_AdditionalGameModeSettingsComponent