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| void | Start () |
| | Start this tracking time in this menu, adds it to previous time if we have not yet sended previous data.
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| |
| void | Stop () |
| | Stop tracking time in this menu, prepare for sending data.
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| |
| bool | IsAdditive () |
| | Are we adding the time to previous time, or starting fresh?
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| |
| void | Update (float deltaSeconds) |
| | Updates the delayed send by N seconds.
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| bool | IsReadyToSend () |
| | Should we send our data already?
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| void | ResetReadyToSend () |
| | We have sended our data, reset.
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| int | GetTimeSpent () |
| | How much time we have spent in menu.
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◆ GetTimeSpent()
| int SCR_AnalyticsDelayedSend.GetTimeSpent |
( |
| ) |
|
How much time we have spent in menu.
- Returns
- number of seconds rounded to the nearest whole number
◆ IsAdditive()
| bool SCR_AnalyticsDelayedSend.IsAdditive |
( |
| ) |
|
Are we adding the time to previous time, or starting fresh?
- Returns
- true if we are adding time to previous time, false otherwise.
◆ IsReadyToSend()
| bool SCR_AnalyticsDelayedSend.IsReadyToSend |
( |
| ) |
|
Should we send our data already?
◆ ResetReadyToSend()
| void SCR_AnalyticsDelayedSend.ResetReadyToSend |
( |
| ) |
|
We have sended our data, reset.
◆ Start()
| void SCR_AnalyticsDelayedSend.Start |
( |
| ) |
|
Start this tracking time in this menu, adds it to previous time if we have not yet sended previous data.
◆ Stop()
| void SCR_AnalyticsDelayedSend.Stop |
( |
| ) |
|
Stop tracking time in this menu, prepare for sending data.
◆ Update()
| void SCR_AnalyticsDelayedSend.Update |
( |
float | deltaSeconds | ) |
|
Updates the delayed send by N seconds.
- Parameters
-
◆ ANALYTICS_DELAY_SECONDS
| const int SCR_AnalyticsDelayedSend.ANALYTICS_DELAY_SECONDS = 10 |
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staticprotected |
◆ m_bIsAdditive
| bool SCR_AnalyticsDelayedSend.m_bIsAdditive = false |
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protected |
◆ m_eState
| SCR_EAnalyticsDelayedState SCR_AnalyticsDelayedSend.m_eState = SCR_EAnalyticsDelayedState.INACTIVE |
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protected |
◆ m_fDelayLeftSeconds
| float SCR_AnalyticsDelayedSend.m_fDelayLeftSeconds = 0 |
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protected |
◆ m_fTimeSpentSeconds
| float SCR_AnalyticsDelayedSend.m_fTimeSpentSeconds = 0 |
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protected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/ApplicationData/SCR_AnalyticsDelayedSend.c