◆ AddItemSupplyCost()
| void SCR_AnalyticsPlayerSupplySpendingData.AddItemSupplyCost |
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string | itemName, |
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int | cost ) |
Adds new item type and it's cost to the list If item is already in the list, adds current cost to the already saved cost.
- Parameters
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◆ GetAggregateSupplyCost()
| int SCR_AnalyticsPlayerSupplySpendingData.GetAggregateSupplyCost |
( |
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◆ GetItemSupplyCosts()
| map< string, int > SCR_AnalyticsPlayerSupplySpendingData.GetItemSupplyCosts |
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◆ m_mItemSupplyCosts
| ref map<string, int> SCR_AnalyticsPlayerSupplySpendingData.m_mItemSupplyCosts = new map<string, int>() |
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protected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/AnalyticsPlayerData/SCR_AnalyticsPlayerSupplySpendingData.c