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| int | GetCurrentXP () |
| | Aggregates gained xp from all saved XP Rewards.
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| |
| SCR_ECharacterRank | GetRank () |
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| void | SetRank (SCR_ECharacterRank newRank) |
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| map< SCR_EXPRewards, int > | GetXPRewards () |
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| void | AddXPReward (SCR_EXPRewards rewardID, int xp) |
| | Adds new XP reward type and gained xp to the list If reward is already in the list, adds gained xp to saved xp.
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| |
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| SCR_ECharacterRank | m_eRank = SCR_ECharacterRank.PRIVATE |
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| ref map< SCR_EXPRewards, int > | m_mXPRewards = new map<SCR_EXPRewards, int>() |
| |
◆ AddXPReward()
| void SCR_AnalyticsPlayerXPData.AddXPReward |
( |
SCR_EXPRewards | rewardID, |
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int | xp ) |
Adds new XP reward type and gained xp to the list If reward is already in the list, adds gained xp to saved xp.
- Parameters
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◆ GetCurrentXP()
| int SCR_AnalyticsPlayerXPData.GetCurrentXP |
( |
| ) |
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Aggregates gained xp from all saved XP Rewards.
- Returns
- current gained XP
◆ GetRank()
| SCR_ECharacterRank SCR_AnalyticsPlayerXPData.GetRank |
( |
| ) |
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◆ GetXPRewards()
| map< SCR_EXPRewards, int > SCR_AnalyticsPlayerXPData.GetXPRewards |
( |
| ) |
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◆ SetRank()
| void SCR_AnalyticsPlayerXPData.SetRank |
( |
SCR_ECharacterRank | newRank | ) |
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◆ m_eRank
| SCR_ECharacterRank SCR_AnalyticsPlayerXPData.m_eRank = SCR_ECharacterRank.PRIVATE |
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protected |
◆ m_mXPRewards
| ref map<SCR_EXPRewards, int> SCR_AnalyticsPlayerXPData.m_mXPRewards = new map<SCR_EXPRewards, int>() |
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protected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/AnalyticsPlayerData/SCR_AnalyticsPlayerXPData.c