◆ SCR_AnimatedBeltComponentClass()
| void SCR_AnimatedBeltComponentClass.SCR_AnimatedBeltComponentClass |
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IEntityComponentSource | componentSource, |
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IEntitySource | parentSource, |
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IEntitySource | prefabSource ) |
◆ GetUVBulletCountInv()
| float SCR_AnimatedBeltComponentClass.GetUVBulletCountInv |
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◆ GetUVBulletCountPerMinuteInvRPM()
| float SCR_AnimatedBeltComponentClass.GetUVBulletCountPerMinuteInvRPM |
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◆ m_iRoundsPerMinute
| int SCR_AnimatedBeltComponentClass.m_iRoundsPerMinute |
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protected |
◆ m_iUVBulletCount
| int SCR_AnimatedBeltComponentClass.m_iUVBulletCount |
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protected |
The documentation for this interface was generated from the following file:
- Game/Weapon/SCR_AnimatedBeltComponent.c