◆ SCR_ArmoredClothItemData()
void SCR_ArmoredClothItemData.SCR_ArmoredClothItemData |
( |
SCR_EArmorLevels |
protection, |
|
|
array< string > |
protectedHitZones, |
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|
array< EDamageType > |
protectedDamageTypes, |
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|
ResourceName |
resourceName |
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) |
| |
◆ m_aProtectedDamageTypes
ref array<EDamageType> SCR_ArmoredClothItemData.m_aProtectedDamageTypes |
◆ m_aProtectedHitZones
ref array<string> SCR_ArmoredClothItemData.m_aProtectedHitZones |
◆ m_eProtection
SCR_EArmorLevels SCR_ArmoredClothItemData.m_eProtection |
◆ m_Material
ref Resource SCR_ArmoredClothItemData.m_Material |
◆ m_MaterialResourceName
ResourceName SCR_ArmoredClothItemData.m_MaterialResourceName |
The documentation for this interface was generated from the following file:
- GameCode/Components/InventorySystem/SCR_ArmoredClothItemData.c