Arma Reforger Script API
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SCR_ArsenalDisplayComponent Member List

This is the complete list of members for SCR_ArsenalDisplayComponent, including all inherited members.

ClearArsenal()SCR_ArsenalDisplayComponent
DelayedOnArsenalUpdatedClient(SCR_EArsenalItemType itemTypes, SCR_EArsenalItemMode itemModes)SCR_ArsenalComponentprotected
EOnInit(IEntity owner)SCR_ArsenalDisplayComponent
FactionInit(IEntity owner)SCR_ArsenalComponentprotected
FindArsenalComponent(notnull IEntity entity, bool getFromSlotted=true)SCR_ArsenalComponentstatic
GetArsenalInventoryComponent()SCR_ArsenalComponent
GetArsenalSaveType()SCR_ArsenalComponent
GetArsenalType()SCR_ArsenalComponent
GetAssignedFaction()SCR_ArsenalComponent
GetAvailablePrefabs(out notnull array< ResourceName > availablePrefabs)SCR_ArsenalComponent
GetEditableAttributeGroups()SCR_ArsenalComponent
GetFilteredArsenalItems(out notnull array< SCR_ArsenalItem > filteredArsenalItems, EArsenalItemDisplayType requiresDisplayType=-1)SCR_ArsenalComponent
GetFilteredOverwriteArsenalItems(out notnull array< SCR_ArsenalItem > filteredArsenalItems, EArsenalItemDisplayType requiresDisplayType=-1)SCR_ArsenalComponent
GetItemValid(SCR_EArsenalItemType arsenalItemType, SCR_EArsenalItemMode arsenalItemMode)SCR_ArsenalComponentprotected
GetItemValid(SCR_Faction faction, int index, out bool isEmpty=true)SCR_ArsenalComponentprotected
GetItemValidForSlot(SCR_EArsenalItemType itemType, SCR_EArsenalItemMode itemMode, SCR_EArsenalItemType supportedSlotTypes, SCR_EArsenalItemMode supportedSlotModes)SCR_ArsenalDisplayComponentprotected
GetOnArsenalUpdated()SCR_ArsenalComponent
GetOverwriteArsenalConfig()SCR_ArsenalComponent
GetSlotValid(SCR_WeaponRackSlotEntity slotEntity, out bool isEmpty=true)SCR_ArsenalDisplayComponentprotected
GetSupplyCostType()SCR_ArsenalComponent
GetSupportedArsenalItemModes()SCR_ArsenalComponent
GetSupportedArsenalItemTypes()SCR_ArsenalComponent
HasSaveArsenalAction()SCR_ArsenalComponent
IsArsenalEnabled()SCR_ArsenalComponent
IsArsenalEnabledByType()SCR_ArsenalComponent
IsArsenalSavingDisplayedIfDisabled()SCR_ArsenalComponent
IsArsenalUsingSupplies()SCR_ArsenalComponent
m_aSlotsSCR_ArsenalDisplayComponentprotected
m_bAllowGetFactionFromParentSCR_ArsenalComponentprotected
m_bAlwaysUseDefaultFactionSCR_ArsenalComponentprotected
m_bArsenalEnabledSCR_ArsenalComponentprotected
m_bArsenalEnabledOverwrittenSCR_ArsenalComponentprotected
m_bArsenalSavingDisplayedIfDisabledSCR_ArsenalComponentprotected
m_bGetDefaultIfNoFactionSCR_ArsenalComponentprotected
m_bHasSaveArsenalActionSCR_ArsenalComponentprotected
m_bIsClearingInventorySCR_ArsenalComponentprotected
m_eArsenalItemDisplayTypeSCR_ArsenalDisplayComponentprotected
m_eArsenalSaveTypeSCR_ArsenalComponentprotected
m_eArsenalTypesSCR_ArsenalComponentprotected
m_eEditableAttributeGroupsSCR_ArsenalComponentprotected
m_eOnDisableArsenalModesSCR_ArsenalComponentprotected
m_eSupplyCostTypeSCR_ArsenalComponentprotected
m_eSupportedArsenalItemModesSCR_ArsenalComponentprotected
m_eSupportedArsenalItemTypesSCR_ArsenalComponentprotected
m_FactionComponentSCR_ArsenalComponentprotected
m_FactionManagerSCR_ArsenalComponentprotected
m_fRefreshDelaySCR_ArsenalDisplayComponentprotected
m_InventoryComponentSCR_ArsenalComponentprotected
m_OnArsenalUpdatedSCR_ArsenalComponentprotected
m_OverwriteArsenalConfigSCR_ArsenalComponentprotected
m_StorageComponentSCR_ArsenalComponentprotected
OnArsenalGameModeTypeChanged(SCR_EArsenalGameModeType newArsenalGameModeType)SCR_ArsenalDisplayComponent
OnArsenalTypeEnabledChanged(SCR_EArsenalTypes typesEnabled)SCR_ArsenalComponentprotected
OnDelete(IEntity owner)SCR_ArsenalDisplayComponentprotected
OnFactionChanged(FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction)SCR_ArsenalDisplayComponent
OnPostInit(IEntity owner)SCR_ArsenalDisplayComponent
RefreshArsenal(SCR_Faction faction=null)SCR_ArsenalDisplayComponent
RefreshUpdate()SCR_ArsenalDisplayComponentprotected
RegisterSlot(SCR_WeaponRackSlotEntity slot)SCR_ArsenalDisplayComponentprotected
RPC_OnArsenalUpdated(SCR_EArsenalItemType itemTypes, SCR_EArsenalItemMode itemModes)SCR_ArsenalComponentprotected
RPL_SetArsenalSaveType(SCR_EArsenalSaveType saveType)SCR_ArsenalComponent
RplLoad(ScriptBitReader reader)SCR_ArsenalComponent
RplSave(ScriptBitWriter writer)SCR_ArsenalComponent
SetArsenalEnabled(bool enable, bool isOverwrite=true)SCR_ArsenalComponent
SetArsenalEnabledBroadcast(bool enable)SCR_ArsenalComponentprotected
SetArsenalSaveType(SCR_EArsenalSaveType saveType)SCR_ArsenalComponent
SetHasSaveArsenalAction(bool hasSaveArsenalAction)SCR_ArsenalComponent
SetSupportedArsenalItemModes(SCR_EArsenalItemMode modes)SCR_ArsenalDisplayComponent
SetSupportedArsenalItemTypes(SCR_EArsenalItemType types)SCR_ArsenalDisplayComponent
UpdateArsenalEnabledState()SCR_ArsenalComponentprotected