◆ GetArsenalItems()
◆ GetFilteredArsenalItems()
array< SCR_ArsenalItem > SCR_ArsenalItemListConfig.GetFilteredArsenalItems |
( |
SCR_EArsenalItemType |
typeFilter, |
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|
SCR_EArsenalItemMode |
modeFilter, |
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|
EArsenalItemDisplayType |
requiresDisplayType = -1 |
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) |
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Get arsenal items filtered by SCR_EArsenalItemType filter, caches values.
- Parameters
-
typeFilter | |
modeFilter | |
requiresDisplayType | Requires the Arsenal data to have display data type (-1 is ignore) |
- Returns
- array with availabe arsenal items of give filter types
◆ GetItemModeForPrefab()
bool SCR_ArsenalItemListConfig.GetItemModeForPrefab |
( |
ResourceName |
prefab, |
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out SCR_EArsenalItemType |
itemMode |
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) |
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◆ GetItemTypeAndModeForPrefab()
bool SCR_ArsenalItemListConfig.GetItemTypeAndModeForPrefab |
( |
ResourceName |
prefab, |
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out SCR_EArsenalItemType |
itemType, |
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out SCR_EArsenalItemMode |
itemMode |
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) |
| |
- Parameters
-
[in] | prefab | |
[out] | itemType | |
[out] | itemMode | |
- Returns
◆ m_aArsenalItems
◆ m_mArsenalItemsByType
ref map<SCR_EArsenalItemType, ref array<SCR_ArsenalItem> > SCR_ArsenalItemListConfig.m_mArsenalItemsByType = new map<SCR_EArsenalItemType, ref array<SCR_ArsenalItem>>() |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Arsenal/SCR_ArsenalItemListConfig.c