| AreItemsRankLocked() | SCR_ArsenalManagerComponent | |
| CanSaveLoadout(int playerId, notnull GameEntity characterEntity, FactionAffiliationComponent playerFactionAffiliation, SCR_ArsenalComponent arsenalComponent, bool sendNotificationOnFailed) | SCR_ArsenalManagerComponent | protected |
| ComputeSuppliesCost(notnull SCR_Faction faction, notnull SCR_ArsenalPlayerLoadout playerLoadout, SCR_EArsenalSupplyCostType arsenalSupplyType) | SCR_ArsenalManagerComponent | protected |
| DoPlayerClearHasLoadout(int playerId) | SCR_ArsenalManagerComponent | protected |
| DoSendPlayerLoadout(int playerId, SCR_PlayerLoadoutData loadoutData) | SCR_ArsenalManagerComponent | protected |
| DoSetPlayerHasLoadout(int playerId, bool loadoutValid, bool loadoutChanged, bool notification) | SCR_ArsenalManagerComponent | protected |
| DoSetPlayerLoadout(int playerId, string loadoutString, GameEntity characterEntity, SCR_EArsenalSupplyCostType arsenalSupplyType) | SCR_ArsenalManagerComponent | protected |
| DoSetPlayerLoadout(const UUID playerIdentity, SCR_ArsenalPlayerLoadout loadout) | SCR_ArsenalManagerComponent | protected |
| EOnInit(IEntity owner) | SCR_ArsenalManagerComponent | |
| GetArsenalGameModeType() | SCR_ArsenalManagerComponent | |
| GetArsenalGameModeType_Static() | SCR_ArsenalManagerComponent | static |
| GetArsenalGameModeUIInfo(SCR_EArsenalGameModeType arsenalGameModeType) | SCR_ArsenalManagerComponent | |
| GetArsenalGameModeUIInfoList(inout notnull array< SCR_ArsenalGameModeUIData > arsenalGameModeTypeUIInfoList) | SCR_ArsenalManagerComponent | |
| GetArsenalLoadoutComponentsToCheck(out array< TypeName > componentsToCheck) | SCR_ArsenalManagerComponent | static |
| GetArsenalManager(out SCR_ArsenalManagerComponent arsenalManager) | SCR_ArsenalManagerComponent | static |
| GetArsenalSaveTypeInfoHolder() | SCR_ArsenalManagerComponent | |
| GetCalculatedLoadoutSpawnSupplyCostMultiplier() | SCR_ArsenalManagerComponent | |
| GetCustomLoadoutMilitarySupplyAllocationCost(int playerId) | SCR_ArsenalManagerComponent | protected |
| GetDefaultLoadoutMilitarySuppplyAllocationCost(notnull SCR_BasePlayerLoadout playerLoadout) | SCR_ArsenalManagerComponent | protected |
| GetEnabledArsenalTypes() | SCR_ArsenalManagerComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetItemMilitarySupplyAllocationCost(ResourceName resource, bool addAdditionalCosts=false) | SCR_ArsenalManagerComponent | |
| GetItemRefundAmount(notnull IEntity item, SCR_ArsenalComponent arsenalComponent, bool mustHaveSupplyStorage, out bool isSupplyStorageAvailable=true) | SCR_ArsenalManagerComponent | static |
| GetItemRefundCost(notnull inout set< IEntity > countedItems, notnull IEntity item, notnull SCR_EntityCatalogManagerComponent entityCatalogManager, SCR_EArsenalSupplyCostType supplyCostType, float refundMultiplier, SCR_Faction faction, bool minusIfInvalid=true) | SCR_ArsenalManagerComponent | protectedstatic |
| GetLoadoutCalculatedSupplyCost(notnull SCR_BasePlayerLoadout playerLoadout, bool getLocalPlayer, int playerID, SCR_Faction playerFaction, IEntity spawnTarget, out SCR_CampaignMilitaryBaseComponent spawnPointParentBase=null, out SCR_ResourceComponent spawnpointResourceComponent=null) | SCR_ArsenalManagerComponent | static |
| GetLoadoutMilitarySupplyAllocationCost(notnull SCR_BasePlayerLoadout playerLoadout, int playerId) | SCR_ArsenalManagerComponent | |
| GetLoadoutSaveBlackListHolder() | SCR_ArsenalManagerComponent | |
| GetLoadoutSpawnSupplyCostMultiplier() | SCR_ArsenalManagerComponent | |
| GetLocalPlayerLoadoutAvailable() | SCR_ArsenalManagerComponent | |
| GetMilitarySupplyApplicationConfigData() | SCR_ArsenalManagerComponent | |
| GetOnArsenalGameModeTypeChanged() | SCR_ArsenalManagerComponent | |
| GetOnArsenalTypeEnabledChanged() | SCR_ArsenalManagerComponent | |
| GetOnLoadoutSpawnSupplyCostMultiplierChanged() | SCR_ArsenalManagerComponent | |
| GetOnLoadoutUpdated() | SCR_ArsenalManagerComponent | |
| GetOnMilitarySupplyAllocationToggle() | SCR_ArsenalManagerComponent | |
| GetPlayerArsenalLoadout(UUID playerUID, out SCR_ArsenalPlayerLoadout playerLoadout) | SCR_ArsenalManagerComponent | |
| GetPlayerLoadoutData(GameEntity characterEntity) | SCR_ArsenalManagerComponent | protected |
| GetStoredItemsRefundAmount(notnull inout set< IEntity > countedItems, notnull IEntity item, notnull SCR_EntityCatalogManagerComponent entityCatalogManager, SCR_EArsenalSupplyCostType supplyCostType, float refundMultiplier, SCR_Faction faction) | SCR_ArsenalManagerComponent | protectedstatic |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| IsArsenalTypeEnabled(SCR_EArsenalTypes arsenalType) | SCR_ArsenalManagerComponent | |
| IsArsenalTypeEnabled_Static(SCR_EArsenalTypes arsenalType) | SCR_ArsenalManagerComponent | static |
| IsMilitarySupplyAllocationEnabled() | SCR_ArsenalManagerComponent | static |
| m_aPlayerLoadouts | SCR_ArsenalManagerComponent | protected |
| m_ArsenalGameModeUIDataHolder | SCR_ArsenalManagerComponent | protected |
| m_ArsenalSaveTypeInfoHolder | SCR_ArsenalManagerComponent | protected |
| m_bLocalPlayerLoadoutAvailable | SCR_ArsenalManagerComponent | protected |
| m_bRankLockedItems | SCR_ArsenalManagerComponent | protected |
| m_bUseMilitarySupplyAllocation | SCR_ArsenalManagerComponent | protected |
| m_eArsenalGameModeType | SCR_ArsenalManagerComponent | protected |
| m_eArsenalTypesEnabled | SCR_ArsenalManagerComponent | protected |
| m_fLoadoutSpawnSupplyCostMultiplier | SCR_ArsenalManagerComponent | protected |
| m_fRefundDifferentFactionItemMultiplier | SCR_ArsenalManagerComponent | protected |
| m_fRefundSameFactionItemMultiplier | SCR_ArsenalManagerComponent | protected |
| m_LoadoutSaveBlackListHolder | SCR_ArsenalManagerComponent | protected |
| m_LocalPlayerLoadoutData | SCR_ArsenalManagerComponent | |
| m_OnArsenalGameModeTypeChanged | SCR_ArsenalManagerComponent | protected |
| m_OnArsenalTypeEnabledChanged | SCR_ArsenalManagerComponent | protected |
| m_OnLoadoutSpawnSupplyCostMultiplierChanged | SCR_ArsenalManagerComponent | protected |
| m_OnMilitarySupplyAllocationToggle | SCR_ArsenalManagerComponent | protected |
| m_OnPlayerLoadoutUpdated | SCR_ArsenalManagerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_sArsenalGameModeUIDataHolder | SCR_ArsenalManagerComponent | protected |
| m_sArsenalSaveTypeInfoHolder | SCR_ArsenalManagerComponent | protected |
| m_sLoadoutSaveBlackListHolder | SCR_ArsenalManagerComponent | protected |
| m_sMilitarySupplyAllocationConfigHolder | SCR_ArsenalManagerComponent | protected |
| OnArsenalGameModeTypeChanged() | SCR_ArsenalManagerComponent | protected |
| OnArsenalTypeEnabledChanged() | SCR_ArsenalManagerComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnItemRefunded_S(notnull IEntity item, notnull PlayerController playerController, SCR_ArsenalComponent arsenal) | SCR_ArsenalManagerComponent | static |
| OnLoadoutSpawnSupplyCostMultiplierChanged() | SCR_ArsenalManagerComponent | protected |
| OnMilitarySupplyAllocationToggle() | SCR_ArsenalManagerComponent | protected |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_ArsenalManagerComponent | protected |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_ArsenalManagerComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| RPC_OnPlayerLoadoutCleared(int playerIdClearedLoadout) | SCR_ArsenalManagerComponent | protected |
| RpcAsk_SetMilitarySupplyAllocationEnabled(bool enable) | SCR_ArsenalManagerComponent | |
| s_Instance | SCR_ArsenalManagerComponent | protectedstatic |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| SetArsenalGameModeType_S(SCR_EArsenalGameModeType arsenalGameModeType, int playerID=0) | SCR_ArsenalManagerComponent | |
| SetEnabledArsenalTypes(SCR_EArsenalTypes newEnabledArsenalTypes, int playerID=-1) | SCR_ArsenalManagerComponent | |
| SetLoadoutBlackListActiveStates(notnull array< bool > orderedActiveStates, bool clearExistingLoadouts, int editorPlayerIdClearedLoadout=-1) | SCR_ArsenalManagerComponent | |
| SetLoadoutSpawnCostMultiplier_S(float multiplier, int playerID=0) | SCR_ArsenalManagerComponent | |
| SetMilitarySupplyAllocationEnabled(bool enable) | SCR_ArsenalManagerComponent | |
| SetPlayerArsenalLoadout(int playerId, GameEntity characterEntity, SCR_ArsenalComponent arsenalComponent, SCR_EArsenalSupplyCostType arsenalSupplyType) | SCR_ArsenalManagerComponent | |
| SyncPlayerloadout(int playerId, SCR_ArsenalPlayerLoadout playerLoadout, bool loadoutChanged=true, bool notification=false) | SCR_ArsenalManagerComponent | protected |