ARSENALLOADOUT_COMPONENTS_TO_CHECK | SCR_ArsenalManagerComponent | protectedstatic |
CanSaveLoadout(int playerId, notnull GameEntity characterEntity, FactionAffiliationComponent playerFactionAffiliation, SCR_ArsenalComponent arsenalComponent, bool sendNotificationOnFailed) | SCR_ArsenalManagerComponent | protected |
ComputeEntity(notnull SCR_JsonLoadContext context, notnull SCR_Faction faction, notnull SCR_ArsenalPlayerLoadout playerLoadout, string entityName, SCR_EArsenalSupplyCostType arsenalSupplyType) | SCR_ArsenalManagerComponent | protected |
ComputeStorage(notnull SCR_JsonLoadContext context, notnull SCR_Faction faction, notnull SCR_ArsenalPlayerLoadout playerLoadout, string storageName, SCR_EArsenalSupplyCostType arsenalSupplyType) | SCR_ArsenalManagerComponent | protected |
ComputeStorageEntity(notnull SCR_JsonLoadContext context, notnull SCR_Faction faction, notnull SCR_ArsenalPlayerLoadout playerLoadout, string entityName, SCR_EArsenalSupplyCostType arsenalSupplyType) | SCR_ArsenalManagerComponent | protected |
ComputeSuppliesCost(notnull SCR_Faction faction, notnull SCR_ArsenalPlayerLoadout playerLoadout, SCR_EArsenalSupplyCostType arsenalSupplyType) | SCR_ArsenalManagerComponent | protected |
DoPlayerClearHasLoadout(int playerId) | SCR_ArsenalManagerComponent | protected |
DoSendPlayerLoadout(int playerId, SCR_PlayerLoadoutData loadoutData) | SCR_ArsenalManagerComponent | protected |
DoSetPlayerHasLoadout(int playerId, bool loadoutValid, bool loadoutChanged, bool notification) | SCR_ArsenalManagerComponent | protected |
DoSetPlayerLoadout(int playerId, string loadoutString, GameEntity characterEntity, SCR_EArsenalSupplyCostType arsenalSupplyType) | SCR_ArsenalManagerComponent | protected |
EOnInit(IEntity owner) | SCR_ArsenalManagerComponent | |
GetArsenalGameModeType() | SCR_ArsenalManagerComponent | |
GetArsenalGameModeType_Static() | SCR_ArsenalManagerComponent | static |
GetArsenalGameModeUIInfo(SCR_EArsenalGameModeType arsenalGameModeType) | SCR_ArsenalManagerComponent | |
GetArsenalGameModeUIInfoList(inout notnull array< SCR_ArsenalGameModeUIData > arsenalGameModeTypeUIInfoList) | SCR_ArsenalManagerComponent | |
GetArsenalLoadoutComponentsToCheck(out notnull array< string > componentsToCheck) | SCR_ArsenalManagerComponent | static |
GetArsenalManager(out SCR_ArsenalManagerComponent arsenalManager) | SCR_ArsenalManagerComponent | static |
GetArsenalSaveTypeInfoHolder() | SCR_ArsenalManagerComponent | |
GetCalculatedLoadoutSpawnSupplyCostMultiplier() | SCR_ArsenalManagerComponent | |
GetEnabledArsenalTypes() | SCR_ArsenalManagerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetItemRefundAmount(notnull IEntity item, SCR_ArsenalComponent arsenalComponent, bool mustHaveSupplyStorage, out bool isSupplyStorageAvailable=true) | SCR_ArsenalManagerComponent | static |
GetLoadoutCalculatedSupplyCost(notnull SCR_BasePlayerLoadout playerLoadout, bool getLocalPlayer, int playerID, SCR_Faction playerFaction, IEntity spawnTarget, out SCR_CampaignMilitaryBaseComponent spawnPointParentBase=null, out SCR_ResourceComponent spawnpointResourceComponent=null) | SCR_ArsenalManagerComponent | static |
GetLoadoutSaveBlackListHolder() | SCR_ArsenalManagerComponent | |
GetLoadoutSpawnSupplyCostMultiplier() | SCR_ArsenalManagerComponent | |
GetLocalPlayerLoadoutAvailable() | SCR_ArsenalManagerComponent | |
GetOnArsenalGameModeTypeChanged() | SCR_ArsenalManagerComponent | |
GetOnArsenalTypeEnabledChanged() | SCR_ArsenalManagerComponent | |
GetOnLoadoutSpawnSupplyCostMultiplierChanged() | SCR_ArsenalManagerComponent | |
GetOnLoadoutUpdated() | SCR_ArsenalManagerComponent | |
GetPlayerArsenalLoadout(string playerUID, out SCR_ArsenalPlayerLoadout playerLoadout) | SCR_ArsenalManagerComponent | |
GetPlayerLoadoutData(GameEntity characterEntity) | SCR_ArsenalManagerComponent | protected |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
IsArsenalTypeEnabled(SCR_EArsenalTypes arsenalType) | SCR_ArsenalManagerComponent | |
IsArsenalTypeEnabled_Static(SCR_EArsenalTypes arsenalType) | SCR_ArsenalManagerComponent | static |
m_aPlayerLoadouts | SCR_ArsenalManagerComponent | protected |
m_ArsenalGameModeUIDataHolder | SCR_ArsenalManagerComponent | protected |
m_ArsenalSaveTypeInfoHolder | SCR_ArsenalManagerComponent | protected |
m_bLocalPlayerLoadoutAvailable | SCR_ArsenalManagerComponent | protected |
m_eArsenalGameModeType | SCR_ArsenalManagerComponent | protected |
m_eArsenalTypesEnabled | SCR_ArsenalManagerComponent | protected |
m_fLoadoutSpawnSupplyCostMultiplier | SCR_ArsenalManagerComponent | protected |
m_LoadoutSaveBlackListHolder | SCR_ArsenalManagerComponent | protected |
m_LocalPlayerLoadoutData | SCR_ArsenalManagerComponent | |
m_OnArsenalGameModeTypeChanged | SCR_ArsenalManagerComponent | protected |
m_OnArsenalTypeEnabledChanged | SCR_ArsenalManagerComponent | protected |
m_OnLoadoutSpawnSupplyCostMultiplierChanged | SCR_ArsenalManagerComponent | protected |
m_OnPlayerLoadoutUpdated | SCR_ArsenalManagerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_sArsenalGameModeUIDataHolder | SCR_ArsenalManagerComponent | protected |
m_sArsenalSaveTypeInfoHolder | SCR_ArsenalManagerComponent | protected |
m_sLoadoutSaveBlackListHolder | SCR_ArsenalManagerComponent | protected |
OnArsenalGameModeTypeChanged() | SCR_ArsenalManagerComponent | protected |
OnArsenalTypeEnabledChanged() | SCR_ArsenalManagerComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnLoadoutSpawnSupplyCostMultiplierChanged() | SCR_ArsenalManagerComponent | protected |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_ArsenalManagerComponent | protected |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_ArsenalManagerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
RPC_OnPlayerLoadoutCleared(int playerIdClearedLoadout) | SCR_ArsenalManagerComponent | protected |
s_Instance | SCR_ArsenalManagerComponent | protectedstatic |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SetArsenalGameModeType_S(SCR_EArsenalGameModeType arsenalGameModeType, int playerID=0) | SCR_ArsenalManagerComponent | |
SetEnabledArsenalTypes(SCR_EArsenalTypes newEnabledArsenalTypes, int playerID=-1) | SCR_ArsenalManagerComponent | |
SetLoadoutBlackListActiveStates(notnull array< bool > orderedActiveStates, bool clearExistingLoadouts, int editorPlayerIdClearedLoadout=-1) | SCR_ArsenalManagerComponent | |
SetLoadoutSpawnCostMultiplier_S(float multiplier, int playerID=0) | SCR_ArsenalManagerComponent | |
SetPlayerArsenalLoadout(int playerId, GameEntity characterEntity, SCR_ArsenalComponent arsenalComponent, SCR_EArsenalSupplyCostType arsenalSupplyType) | SCR_ArsenalManagerComponent | |