Arma Reforger Script API
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SCR_ArsenalManagerComponent Member List

This is the complete list of members for SCR_ArsenalManagerComponent, including all inherited members.

ARSENALLOADOUT_COMPONENTS_TO_CHECKSCR_ArsenalManagerComponentprotectedstatic
CanSaveLoadout(int playerId, notnull GameEntity characterEntity, FactionAffiliationComponent playerFactionAffiliation, SCR_ArsenalComponent arsenalComponent, bool sendNotificationOnFailed)SCR_ArsenalManagerComponentprotected
ComputeEntity(notnull SCR_JsonLoadContext context, notnull SCR_Faction faction, notnull SCR_ArsenalPlayerLoadout playerLoadout, string entityName, SCR_EArsenalSupplyCostType arsenalSupplyType)SCR_ArsenalManagerComponentprotected
ComputeStorage(notnull SCR_JsonLoadContext context, notnull SCR_Faction faction, notnull SCR_ArsenalPlayerLoadout playerLoadout, string storageName, SCR_EArsenalSupplyCostType arsenalSupplyType)SCR_ArsenalManagerComponentprotected
ComputeStorageEntity(notnull SCR_JsonLoadContext context, notnull SCR_Faction faction, notnull SCR_ArsenalPlayerLoadout playerLoadout, string entityName, SCR_EArsenalSupplyCostType arsenalSupplyType)SCR_ArsenalManagerComponentprotected
ComputeSuppliesCost(notnull SCR_Faction faction, notnull SCR_ArsenalPlayerLoadout playerLoadout, SCR_EArsenalSupplyCostType arsenalSupplyType)SCR_ArsenalManagerComponentprotected
DoPlayerClearHasLoadout(int playerId)SCR_ArsenalManagerComponentprotected
DoSendPlayerLoadout(int playerId, SCR_PlayerLoadoutData loadoutData)SCR_ArsenalManagerComponentprotected
DoSetPlayerHasLoadout(int playerId, bool loadoutValid, bool loadoutChanged, bool notification)SCR_ArsenalManagerComponentprotected
DoSetPlayerLoadout(int playerId, string loadoutString, GameEntity characterEntity, SCR_EArsenalSupplyCostType arsenalSupplyType)SCR_ArsenalManagerComponentprotected
EOnInit(IEntity owner)SCR_ArsenalManagerComponent
GetArsenalGameModeType()SCR_ArsenalManagerComponent
GetArsenalGameModeType_Static()SCR_ArsenalManagerComponentstatic
GetArsenalGameModeUIInfo(SCR_EArsenalGameModeType arsenalGameModeType)SCR_ArsenalManagerComponent
GetArsenalGameModeUIInfoList(inout notnull array< SCR_ArsenalGameModeUIData > arsenalGameModeTypeUIInfoList)SCR_ArsenalManagerComponent
GetArsenalLoadoutComponentsToCheck(out notnull array< string > componentsToCheck)SCR_ArsenalManagerComponentstatic
GetArsenalManager(out SCR_ArsenalManagerComponent arsenalManager)SCR_ArsenalManagerComponentstatic
GetArsenalSaveTypeInfoHolder()SCR_ArsenalManagerComponent
GetCalculatedLoadoutSpawnSupplyCostMultiplier()SCR_ArsenalManagerComponent
GetEnabledArsenalTypes()SCR_ArsenalManagerComponent
GetGameMode()SCR_BaseGameModeComponent
GetItemRefundAmount(notnull IEntity item, SCR_ArsenalComponent arsenalComponent, bool mustHaveSupplyStorage, out bool isSupplyStorageAvailable=true)SCR_ArsenalManagerComponentstatic
GetLoadoutCalculatedSupplyCost(notnull SCR_BasePlayerLoadout playerLoadout, bool getLocalPlayer, int playerID, SCR_Faction playerFaction, IEntity spawnTarget, out SCR_CampaignMilitaryBaseComponent spawnPointParentBase=null, out SCR_ResourceComponent spawnpointResourceComponent=null)SCR_ArsenalManagerComponentstatic
GetLoadoutSaveBlackListHolder()SCR_ArsenalManagerComponent
GetLoadoutSpawnSupplyCostMultiplier()SCR_ArsenalManagerComponent
GetLocalPlayerLoadoutAvailable()SCR_ArsenalManagerComponent
GetOnArsenalGameModeTypeChanged()SCR_ArsenalManagerComponent
GetOnArsenalTypeEnabledChanged()SCR_ArsenalManagerComponent
GetOnLoadoutSpawnSupplyCostMultiplierChanged()SCR_ArsenalManagerComponent
GetOnLoadoutUpdated()SCR_ArsenalManagerComponent
GetPlayerArsenalLoadout(string playerUID, out SCR_ArsenalPlayerLoadout playerLoadout)SCR_ArsenalManagerComponent
GetPlayerLoadoutData(GameEntity characterEntity)SCR_ArsenalManagerComponentprotected
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
IsArsenalTypeEnabled(SCR_EArsenalTypes arsenalType)SCR_ArsenalManagerComponent
IsArsenalTypeEnabled_Static(SCR_EArsenalTypes arsenalType)SCR_ArsenalManagerComponentstatic
m_aPlayerLoadoutsSCR_ArsenalManagerComponentprotected
m_ArsenalGameModeUIDataHolderSCR_ArsenalManagerComponentprotected
m_ArsenalSaveTypeInfoHolderSCR_ArsenalManagerComponentprotected
m_bLocalPlayerLoadoutAvailableSCR_ArsenalManagerComponentprotected
m_eArsenalGameModeTypeSCR_ArsenalManagerComponentprotected
m_eArsenalTypesEnabledSCR_ArsenalManagerComponentprotected
m_fLoadoutSpawnSupplyCostMultiplierSCR_ArsenalManagerComponentprotected
m_LoadoutSaveBlackListHolderSCR_ArsenalManagerComponentprotected
m_LocalPlayerLoadoutDataSCR_ArsenalManagerComponent
m_OnArsenalGameModeTypeChangedSCR_ArsenalManagerComponentprotected
m_OnArsenalTypeEnabledChangedSCR_ArsenalManagerComponentprotected
m_OnLoadoutSpawnSupplyCostMultiplierChangedSCR_ArsenalManagerComponentprotected
m_OnPlayerLoadoutUpdatedSCR_ArsenalManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_sArsenalGameModeUIDataHolderSCR_ArsenalManagerComponentprotected
m_sArsenalSaveTypeInfoHolderSCR_ArsenalManagerComponentprotected
m_sLoadoutSaveBlackListHolderSCR_ArsenalManagerComponentprotected
OnArsenalGameModeTypeChanged()SCR_ArsenalManagerComponentprotected
OnArsenalTypeEnabledChanged()SCR_ArsenalManagerComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnLoadoutSpawnSupplyCostMultiplierChanged()SCR_ArsenalManagerComponentprotected
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_ArsenalManagerComponentprotected
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_ArsenalManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RPC_OnPlayerLoadoutCleared(int playerIdClearedLoadout)SCR_ArsenalManagerComponentprotected
s_InstanceSCR_ArsenalManagerComponentprotectedstatic
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetArsenalGameModeType_S(SCR_EArsenalGameModeType arsenalGameModeType, int playerID=0)SCR_ArsenalManagerComponent
SetEnabledArsenalTypes(SCR_EArsenalTypes newEnabledArsenalTypes, int playerID=-1)SCR_ArsenalManagerComponent
SetLoadoutBlackListActiveStates(notnull array< bool > orderedActiveStates, bool clearExistingLoadouts, int editorPlayerIdClearedLoadout=-1)SCR_ArsenalManagerComponent
SetLoadoutSpawnCostMultiplier_S(float multiplier, int playerID=0)SCR_ArsenalManagerComponent
SetPlayerArsenalLoadout(int playerId, GameEntity characterEntity, SCR_ArsenalComponent arsenalComponent, SCR_EArsenalSupplyCostType arsenalSupplyType)SCR_ArsenalManagerComponent