Arma Reforger Script API
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SCR_AutoSpawnLogic Member List

This is the complete list of members for SCR_AutoSpawnLogic, including all inherited members.

ApplyPendingPosession(int playerId)SCR_SpawnLogicprotected
ConsumeControlledEntityIds(notnull SCR_PlayerController playerController, out UUID playerCharacterId, out UUID controlledCharacterId)SCR_SpawnLogicprotected
DoInitialSpawn_S(int playerId)SCR_SpawnLogicprotected
DoSpawn_S(int playerId)SCR_AutoSpawnLogicprotected
ExcuteInitialLoadOrSpawn_S(int playerId)SCR_SpawnLogicprotected
ForgetControlledEntityIds(notnull SCR_PlayerController playerController)SCR_SpawnLogicprotected
GetForcedFaction(out Faction faction)SCR_AutoSpawnLogicprotected
GetForcedLoadout(out SCR_BasePlayerLoadout loadout)SCR_AutoSpawnLogicprotected
GetLocalPlayerRespawnComponent()SCR_SpawnLogic
GetPlayerFactionComponent_S(int playerId)SCR_SpawnLogic
GetPlayerLoadoutComponent_S(int playerId)SCR_SpawnLogic
GetPlayerRespawnComponent_S(int playerId)SCR_SpawnLogic
HandlePlayFromCamera()SCR_SpawnLogicprotected
m_aStoredControlledEntityIdsSCR_SpawnLogicprotected
m_CharacterCollectionSCR_SpawnLogicprotected
m_eDisconnectCharacterBehaviourSCR_SpawnLogicprotected
m_eDisconnectPlayerControllerBehaviourSCR_SpawnLogicprotected
m_mPendingPosessionsSCR_SpawnLogicprotected
m_PersistenceSCR_SpawnLogicprotected
m_PlayerCollectionSCR_SpawnLogicprotected
m_RespawnSystemSCR_SpawnLogicprotected
m_sForcedFactionSCR_AutoSpawnLogicprotected
m_sForcedLoadoutSCR_AutoSpawnLogicprotected
NotifyPlayerReadyForSpawn(int playerId)SCR_SpawnLogicprotected
OnControlledCharacterAvailable(Managed instance, PersistenceDeferredDeserializeTask task, bool expired, Managed context)SCR_SpawnLogicprotected
OnInit(SCR_RespawnSystemComponent owner)SCR_SpawnLogic
OnPlayerAuditSuccess_S(int playerId)SCR_AutoSpawnLogic
OnPlayerCharacterLoaded_S(EPersistenceStatusCode statusCode, Managed result, bool isLast, Managed context)SCR_SpawnLogicprotected
OnPlayerDataLoaded_S(EPersistenceStatusCode statusCode, Managed result, bool isLast, Managed context)SCR_SpawnLogicprotected
OnPlayerDeleted_S(int playerId, bool isDisconnect)SCR_SpawnLogic
OnPlayerDisconnected_S(int playerId, KickCauseCode cause, int timeout)SCR_SpawnLogic
OnPlayerEntityChanged_S(int playerId, IEntity previousEntity, IEntity newEntity)SCR_SpawnLogic
OnPlayerEntityLost_S(int playerId)SCR_AutoSpawnLogic
OnPlayerKilled_S(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_SpawnLogic
OnPlayerRegistered_S(int playerId)SCR_SpawnLogic
OnPlayerSpawned_S(int playerId, IEntity entity)SCR_SpawnLogic
OnPlayerSpawnFailed_S(int playerId)SCR_AutoSpawnLogic
OnPlayerSpawnRequest_S(SCR_SpawnRequestComponent requestComponent)SCR_SpawnLogic
OnPlayerSpawnResponse_S(SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response)SCR_SpawnLogic
RequestPlayerData_S(int playerId)SCR_SpawnLogicprotected
ResolveReconnection(int playerId)SCR_SpawnLogicprotected
s_vPlayFromCameraPosSCR_SpawnLogicprotectedstatic
s_vPlayFromCameraYprSCR_SpawnLogicprotectedstatic
SetupPersistenceCollections(SCR_RespawnSystemComponent owner)SCR_SpawnLogicprotected
StoreControlledEntityIds(notnull SCR_PlayerController playerController, UUID playerCharacterId, UUID controlledCharacterId)SCR_SpawnLogic