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SCR_AutotestHelper Interface Reference

Static Public Member Functions

static bool WorldOpenFile (ResourceName mapResource, ResourceName worldSystemsConfigResourceName)
 
static ResourceName GetDefaultWorld ()
 Game specific default world for testing.
 
static ResourceName GetDefaultSystemsConfig ()
 Game specific default systems config for testing.
 
static string GetDefaultLaunchParams ()
 Game specific launch arguments, used when launching tests in new window from WB.
 
static override ResourceName GetDefaultWorld ()
 
static override ResourceName GetDefaultSystemsConfig ()
 
static override string GetDefaultLaunchParams ()
 
static override bool RequestScenarioChangeTransition (ResourceName mapResource, ResourceName worldSystemsConfigResourceName)
 

Static Public Attributes

static const ResourceName WORLD_EMPTY = "{B82E6DD9E16C665E}worlds/Autotest/Empty.ent"
 
static const ResourceName WORLD_AUTOTEST_PLAIN = "{3048828FE14AE687}worlds/Autotest/Autotest_GameMode_Plain.ent"
 
static const ResourceName WORLD_MPTEST = "{96A8AF57260A7392}worlds/MP/MpTest/MpTest.ent"
 
static const ResourceName SYSTEMS_CONFIG_BASE = "{1C60D2EDA2B468B8}Configs/Systems/BaseGameModeSystems.conf"
 

Static Protected Member Functions

static bool RequestScenarioChangeTransition (ResourceName mapResource, ResourceName worldSystemsConfigResourceName)
 Game specific way to transition to world for testing.
 

Member Function Documentation

◆ GetDefaultLaunchParams() [1/2]

static string SCR_AutotestHelper.GetDefaultLaunchParams ( )
static

Game specific launch arguments, used when launching tests in new window from WB.

◆ GetDefaultLaunchParams() [2/2]

static override string SCR_AutotestHelper.GetDefaultLaunchParams ( )
static

◆ GetDefaultSystemsConfig() [1/2]

static ResourceName SCR_AutotestHelper.GetDefaultSystemsConfig ( )
static

Game specific default systems config for testing.

◆ GetDefaultSystemsConfig() [2/2]

static override ResourceName SCR_AutotestHelper.GetDefaultSystemsConfig ( )
static

◆ GetDefaultWorld() [1/2]

static ResourceName SCR_AutotestHelper.GetDefaultWorld ( )
static

Game specific default world for testing.

◆ GetDefaultWorld() [2/2]

static override ResourceName SCR_AutotestHelper.GetDefaultWorld ( )
static

◆ RequestScenarioChangeTransition() [1/2]

static bool SCR_AutotestHelper.RequestScenarioChangeTransition ( ResourceName mapResource,
ResourceName worldSystemsConfigResourceName )
staticprotected

Game specific way to transition to world for testing.

◆ RequestScenarioChangeTransition() [2/2]

static override bool SCR_AutotestHelper.RequestScenarioChangeTransition ( ResourceName mapResource,
ResourceName worldSystemsConfigResourceName )
static

◆ WorldOpenFile()

static bool SCR_AutotestHelper.WorldOpenFile ( ResourceName mapResource,
ResourceName worldSystemsConfigResourceName )
static

Member Data Documentation

◆ SYSTEMS_CONFIG_BASE

const ResourceName SCR_AutotestHelper.SYSTEMS_CONFIG_BASE = "{1C60D2EDA2B468B8}Configs/Systems/BaseGameModeSystems.conf"
static

◆ WORLD_AUTOTEST_PLAIN

const ResourceName SCR_AutotestHelper.WORLD_AUTOTEST_PLAIN = "{3048828FE14AE687}worlds/Autotest/Autotest_GameMode_Plain.ent"
static

◆ WORLD_EMPTY

const ResourceName SCR_AutotestHelper.WORLD_EMPTY = "{B82E6DD9E16C665E}worlds/Autotest/Empty.ent"
static

◆ WORLD_MPTEST

const ResourceName SCR_AutotestHelper.WORLD_MPTEST = "{96A8AF57260A7392}worlds/MP/MpTest/MpTest.ent"
static

The documentation for this interface was generated from the following files: