◆ ButtonOpenLog()
| void SCR_AutotestReport.ButtonOpenLog |
( |
| ) |
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◆ CollectResults()
| void SCR_AutotestReport.CollectResults |
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| ) |
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◆ FillDialog()
| void SCR_AutotestReport.FillDialog |
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| ) |
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◆ FillFailed()
| void SCR_AutotestReport.FillFailed |
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◆ OpenDialog()
| void SCR_AutotestReport.OpenDialog |
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| ) |
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◆ SetFailed()
| void SCR_AutotestReport.SetFailed |
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| ) |
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protected |
◆ SetJUnit()
| void SCR_AutotestReport.SetJUnit |
( |
string | xml | ) |
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◆ WriteFailedList()
| void SCR_AutotestReport.WriteFailedList |
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| ) |
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◆ WriteJUnitXML()
| void SCR_AutotestReport.WriteJUnitXML |
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| ) |
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◆ FAILED_LIST_PATH
| const string SCR_AutotestReport.FAILED_LIST_PATH = "$logs:/autotest_failed.log" |
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staticprotected |
◆ JUNIT_PATH
| const string SCR_AutotestReport.JUNIT_PATH = "$logs:/junit.xml" |
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staticprotected |
◆ m_aFailedTests
| ref set<TestBase> SCR_AutotestReport.m_aFailedTests = new set<TestBase>() |
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◆ m_bIsFailure
| bool SCR_AutotestReport.m_bIsFailure |
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protected |
◆ m_sDialogText
| string SCR_AutotestReport.m_sDialogText |
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protected |
◆ m_sJUnitXml
| string SCR_AutotestReport.m_sJUnitXml |
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protected |
The documentation for this interface was generated from the following file:
- Game/Tests/TestFramework/SCR_AutotestReport.c