This component implements basic image and loading overlay handling m_sImageWidgetName must be an Image Widget m_sLoadingOverlayName must have an SCR_LoadingOverlay component attached.
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This component implements basic image and loading overlay handling m_sImageWidgetName must be an Image Widget m_sLoadingOverlayName must have an SCR_LoadingOverlay component attached.
◆ Callback_DownloadImage_OnSuccess()
◆ Callback_DownloadImage_OnTimeoutError()
◆ CheckWidgetInitialized()
void SCR_BackendImageComponent.CheckWidgetInitialized |
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◆ FormatAvailableScales()
string SCR_BackendImageComponent.FormatAvailableScales |
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◆ GetOnImageSelected()
ScriptInvokerVoid SCR_BackendImageComponent.GetOnImageSelected |
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◆ HandlerAttached()
override void SCR_BackendImageComponent.HandlerAttached |
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Widget |
w | ) |
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◆ SetImage()
void SCR_BackendImageComponent.SetImage |
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BackendImage |
image | ) |
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◆ SetImageSaturation()
void SCR_BackendImageComponent.SetImageSaturation |
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float |
saturation | ) |
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◆ ShowDebugText()
void SCR_BackendImageComponent.ShowDebugText |
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string |
txt | ) |
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◆ ShowFallbackImage()
void SCR_BackendImageComponent.ShowFallbackImage |
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If no fallback is set, the image widget will be hidden instead.
◆ ShowLoadingImage()
void SCR_BackendImageComponent.ShowLoadingImage |
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ResourceName |
loadingImage = string::Empty | ) |
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◆ TryDownloadImage()
void SCR_BackendImageComponent.TryDownloadImage |
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◆ TryLoadImageTexture()
bool SCR_BackendImageComponent.TryLoadImageTexture |
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ResourceName |
imagePath | ) |
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◆ TryLocalImage()
void SCR_BackendImageComponent.TryLocalImage |
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◆ TryShowImage()
bool SCR_BackendImageComponent.TryShowImage |
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ResourceName |
imagePath | ) |
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◆ m_BackendImage
ref BackendImage SCR_BackendImageComponent.m_BackendImage |
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◆ m_bIsWaitingForWidgetInit
bool SCR_BackendImageComponent.m_bIsWaitingForWidgetInit |
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◆ m_bShowLoadingImage
bool SCR_BackendImageComponent.m_bShowLoadingImage |
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◆ m_DownloadImageCallback
◆ m_iPreferredWidth
int SCR_BackendImageComponent.m_iPreferredWidth |
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◆ m_iScreenWidth
int SCR_BackendImageComponent.m_iScreenWidth |
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◆ m_LoadingOverlay
◆ m_OnImageSelected
ref ScriptInvokerVoid SCR_BackendImageComponent.m_OnImageSelected |
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◆ m_sDebugTextName
string SCR_BackendImageComponent.m_sDebugTextName |
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◆ m_sFallbackImage
ResourceName SCR_BackendImageComponent.m_sFallbackImage |
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◆ m_sImageSizeWidgetName
string SCR_BackendImageComponent.m_sImageSizeWidgetName |
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◆ m_sImageWidgetName
string SCR_BackendImageComponent.m_sImageWidgetName |
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◆ m_sLoadingOverlayName
string SCR_BackendImageComponent.m_sLoadingOverlayName |
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◆ m_wDebugText
TextWidget SCR_BackendImageComponent.m_wDebugText |
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◆ m_wImage
ImageWidget SCR_BackendImageComponent.m_wImage |
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◆ m_wImageSize
Widget SCR_BackendImageComponent.m_wImageSize |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_BackendImageComponent.c