◆ m_AnalogGauge
ResourceName SCR_BaseAnalogGaugeData.m_AnalogGauge = "{54F7755D48B394FD}UI/Textures/VehicleInfo/AnalogGaugeImageset.imageset" |
◆ m_fRingLabelFontSize
int SCR_BaseAnalogGaugeData.m_fRingLabelFontSize = 20 |
◆ m_fRingLabelOffset
float SCR_BaseAnalogGaugeData.m_fRingLabelOffset = 0.8 |
◆ m_sCustomNeedle
string SCR_BaseAnalogGaugeData.m_sCustomNeedle = "" |
◆ m_sDefaultLayout
string SCR_BaseAnalogGaugeData.m_sDefaultLayout = "{00F28F3165DB7C83}UI/layouts/HUD/VehicleInfo/VehicleGauge_Default.layout" |
◆ m_sOverlay
string SCR_BaseAnalogGaugeData.m_sOverlay = "" |
◆ m_sRingMarkSection
string SCR_BaseAnalogGaugeData.m_sRingMarkSection = "GaugeMarkSection" |
◆ m_sRingMarkSubsection
string SCR_BaseAnalogGaugeData.m_sRingMarkSubsection = "GaugeMarkSubsection" |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/VehicleInfo/SCR_BaseAnalogGauge.c