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vector | GenerateEdgeValues (notnull IEntitySource entitySrc, float cutoffRadAngle, bool upper=false) |
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◆ GenerateBallisticData()
bool SCR_BaseBallisticConfig.GenerateBallisticData |
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◆ GenerateEdgeValues()
vector SCR_BaseBallisticConfig.GenerateEdgeValues |
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notnull IEntitySource | entitySrc, |
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float | cutoffRadAngle, |
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bool | upper = false ) |
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◆ GetAmmoTypeImageSet()
ResourceName SCR_BaseBallisticConfig.GetAmmoTypeImageSet |
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◆ GetAmmoTypeImageSize()
int SCR_BaseBallisticConfig.GetAmmoTypeImageSize |
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◆ GetAmmoTypeQuadName()
string SCR_BaseBallisticConfig.GetAmmoTypeQuadName |
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◆ GetBallisticDataId()
int SCR_BaseBallisticConfig.GetBallisticDataId |
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◆ GetDisplayedText()
string SCR_BaseBallisticConfig.GetDisplayedText |
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◆ GetProjectileInitSpeedCoef()
float SCR_BaseBallisticConfig.GetProjectileInitSpeedCoef |
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◆ GetProjectilePrefab()
ResourceName SCR_BaseBallisticConfig.GetProjectilePrefab |
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◆ GetRangeStep()
int SCR_BaseBallisticConfig.GetRangeStep |
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◆ GetStandardDispersion()
float SCR_BaseBallisticConfig.GetStandardDispersion |
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◆ GetUnitType()
SCR_EOpticsAngleUnits SCR_BaseBallisticConfig.GetUnitType |
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◆ IsDirectFire()
bool SCR_BaseBallisticConfig.IsDirectFire |
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◆ IsGenerated()
bool SCR_BaseBallisticConfig.IsGenerated |
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◆ VerifyDataExistence()
bool SCR_BaseBallisticConfig.VerifyDataExistence |
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inout int | id = -1 | ) |
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◆ m_bDirectFireMode
bool SCR_BaseBallisticConfig.m_bDirectFireMode |
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◆ m_eUnitType
SCR_EOpticsAngleUnits SCR_BaseBallisticConfig.m_eUnitType = -1 |
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◆ m_fMaxFireAngle
float SCR_BaseBallisticConfig.m_fMaxFireAngle |
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◆ m_fMinFireAngle
float SCR_BaseBallisticConfig.m_fMinFireAngle |
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◆ m_fProjectileInitSpeedCoef
float SCR_BaseBallisticConfig.m_fProjectileInitSpeedCoef |
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◆ m_fStandardDispersion
float SCR_BaseBallisticConfig.m_fStandardDispersion |
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◆ m_iAmmoTypeImageSize
int SCR_BaseBallisticConfig.m_iAmmoTypeImageSize |
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◆ m_iBallisticDataId
int SCR_BaseBallisticConfig.m_iBallisticDataId = -1 |
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◆ m_iRangeStep
int SCR_BaseBallisticConfig.m_iRangeStep |
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◆ m_sAmmoTypeImageSet
ResourceName SCR_BaseBallisticConfig.m_sAmmoTypeImageSet |
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◆ m_sAmmoTypeQuadName
string SCR_BaseBallisticConfig.m_sAmmoTypeQuadName |
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◆ m_sDisplayedText
string SCR_BaseBallisticConfig.m_sDisplayedText |
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◆ m_sProjectilePrefab
ResourceName SCR_BaseBallisticConfig.m_sProjectilePrefab |
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◆ m_sUnitType
string SCR_BaseBallisticConfig.m_sUnitType |
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The documentation for this interface was generated from the following file:
- Game/Components/Gadgets/Configs/SCR_BaseBallisticConfig.c