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| void | Init (IEntity owner) |
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| proto external vector | GetWorldPosition () |
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| proto external void | GetTransform (out vector mat[]) |
| | Returns the local transform of this shape.
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| proto external void | SetTransform (vector mat[]) |
| | Sets the local transform for this area damage.
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| proto external DamageArea | GetDamageArea () |
| | Returns the damage area that is using this shape.
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| proto external void | GetWorldTransform (out vector mat[]) |
| | Returns the world transform of this shape.
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| bool | ShouldAffectEntity (IEntity entityToAffect) |
| | Returns true if the entity is in the area of influence of this shape (in contact)
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| bool | AffectsPosition (vector position) |
| | Returns true if this position is contained inside of the shape.
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| float | GetDiameter () |
| | Returns the diameter (radius * 2) of a sphere that encapsulates the entire shape.
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| void | Diag_DrawArea (int color) |
| | Called when the area has to be drawn.
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| |
◆ Init()
| void SCR_BaseDamageAreaShape.Init |
( |
IEntity | owner | ) |
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The documentation for this interface was generated from the following file:
- Game/Damage/DamageAreas/Shapes/SCR_BaseDamageAreaShape.c