◆ SelectHitZone()
Method used to find a specific hit zone.
Override this to have custom logic for picking a hit zone
- Parameters
-
| [in] | dmgMgr | |
| [in] | hitZoneSelectionMode | |
- Returns
Implemented in SCR_CharacterHitZoneSelector.
◆ ShouldAbortWhenNoCompatibleHitZonesWereFound()
| bool SCR_BaseHitZoneSelector.ShouldAbortWhenNoCompatibleHitZonesWereFound |
( |
| ) |
|
- Returns
- true when damage application should be aborted due the fact that no compatible hit zones were found
◆ m_bAbortWhenNoCompatibleHitZones
| bool SCR_BaseHitZoneSelector.m_bAbortWhenNoCompatibleHitZones |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Damage/DamageAreas/SCR_BaseHitZoneSelector.c