◆ SCR_BatchedPoisonDamageEffects()
| void SCR_BatchedPoisonDamageEffects.SCR_BatchedPoisonDamageEffects |
( |
float | dmgVal, |
|
|
int | count = 1 ) |
◆ CopyBatchedData()
| override void SCR_BatchedPoisonDamageEffects.CopyBatchedData |
( |
notnull SCR_BatchedDamageEffects | newBatchedDataContainer | ) |
|
◆ m_fDamageValue
| float SCR_BatchedPoisonDamageEffects.m_fDamageValue |
◆ m_iNumberOfEffects
| int SCR_BatchedPoisonDamageEffects.m_iNumberOfEffects |
◆ m_NextSoundEventTime
| WorldTimestamp SCR_BatchedPoisonDamageEffects.m_NextSoundEventTime |
The documentation for this interface was generated from the following file:
- Game/Systems/DamageEffects/SCR_BatchedPoisonDamageEffects.c