◆ SCR_BinLoadContext()
| void SCR_BinLoadContext.SCR_BinLoadContext |
( |
bool | skipEmptyObjects = true | ) |
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◆ ConfigureCompression()
| void SCR_BinLoadContext.ConfigureCompression |
( |
bool | enabled | ) |
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◆ ConfigureNameValidation()
| void SCR_BinLoadContext.ConfigureNameValidation |
( |
bool | enabled | ) |
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◆ ConfigureObjectSeeking()
| void SCR_BinLoadContext.ConfigureObjectSeeking |
( |
bool | enabled | ) |
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◆ ConfigureSkippableObjects()
| void SCR_BinLoadContext.ConfigureSkippableObjects |
( |
bool | enabled | ) |
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◆ LoadFromContainer()
| bool SCR_BinLoadContext.LoadFromContainer |
( |
notnull BinSerializationContainer | container | ) |
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◆ LoadFromFile()
| bool SCR_BinLoadContext.LoadFromFile |
( |
string | fileName | ) |
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◆ m_Container
| ref BinSerializationLoadContainer SCR_BinLoadContext.m_Container |
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protected |
The documentation for this interface was generated from the following file:
- GameCode/Serialization/SCR_SerializationContextBin.c