◆ SCR_BlastedEntityEntry()
      
        
          | void SCR_BlastedEntityEntry.SCR_BlastedEntityEntry  | 
          ( | 
          notnull IEntity |           ent,  | 
        
        
           | 
           | 
          vector |           hitPos,  | 
        
        
           | 
           | 
          vector |           hitDir,  | 
        
        
           | 
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          vector |           hitNorm,  | 
        
        
           | 
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          float |           angleCos,  | 
        
        
           | 
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          float |           distance,  | 
        
        
           | 
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          int |           nodeId,  | 
        
        
           | 
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          int |           colliderId,  | 
        
        
           | 
           | 
          SurfaceProperties |           surfaceProp ) | 
        
      
 
- Parameters
 - 
  
    | [in] | ent | subject of the entry  | 
    | [in] | hitPos |  | 
    | [in] | hitDir |  | 
    | [in] | hitNorm | normal of the hit surface  | 
    | [in] | angleCos | dot product of the blast direction and the diretion from blast origin to the hit position  | 
    | [in] | distance | from the blast origin  | 
    | [in] | nodeId |  | 
    | [in] | colliderId |  | 
    | [in] | surfaceProp |  | 
  
   
 
 
◆ GetAngleToTarget()
      
        
          | float SCR_BlastedEntityEntry.GetAngleToTarget  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetDistanceToTarget()
      
        
          | float SCR_BlastedEntityEntry.GetDistanceToTarget  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetTargetColliderId()
      
        
          | int SCR_BlastedEntityEntry.GetTargetColliderId  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetTargetEntity()
      
        
          | IEntity SCR_BlastedEntityEntry.GetTargetEntity  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetTargetHitPosDirNorm()
      
        
          | void SCR_BlastedEntityEntry.GetTargetHitPosDirNorm  | 
          ( | 
          out vector |           hitPosDirNorm[3] | ) | 
           | 
        
      
 
 
◆ GetTargetNodeId()
      
        
          | int SCR_BlastedEntityEntry.GetTargetNodeId  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetTargetSurfaceProps()
      
        
          | SurfaceProperties SCR_BlastedEntityEntry.GetTargetSurfaceProps  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ SetAngleToTarget()
      
        
          | void SCR_BlastedEntityEntry.SetAngleToTarget  | 
          ( | 
          float |           newangleCos | ) | 
           | 
        
      
 
- Parameters
 - 
  
    | [in] | newangleCos | dot product of the blast direction and the diretion from blast origin to the hit position  | 
  
   
 
 
◆ m_fAngleCos
  
  
      
        
          | float SCR_BlastedEntityEntry.m_fAngleCos | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fDistance
  
  
      
        
          | float SCR_BlastedEntityEntry.m_fDistance | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_iColliderId
  
  
      
        
          | int SCR_BlastedEntityEntry.m_iColliderId | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_iNodeId
  
  
      
        
          | int SCR_BlastedEntityEntry.m_iNodeId | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_SurfaceProps
  
  
      
        
          | SurfaceProperties SCR_BlastedEntityEntry.m_SurfaceProps | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_TargetEntity
  
  
      
        
          | IEntity SCR_BlastedEntityEntry.m_TargetEntity | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_vHitPosDirNorm
  
  
      
        
          | vector SCR_BlastedEntityEntry.m_vHitPosDirNorm[3] | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Weapon/SCR_BlastedEntityEntry.c